Tricks: Difference between revisions

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{{Infobox Level
{{Infobox Level
|name = Tricks
|pack = cclp2
|level = 108
|image = [[File:CCLP2 Level 108.png|300px]]
|image = [[File:CCLP2 Level 108.png|300px]]
|levelset = Chip's Challenge Level Pack 2
}}
|level = 108
|designer = Dave Borgman
|password = ZYIT
|chips required = 20
|chips available = 26 (six of them are invisible and inaccessible, as they are under [[invisible wall]]s; only looking at a [[level editor]] or map will reveal that they exist)
|time = 400
|bold ms = 344
|bold lynx = 346
 
|difficulty ms = 4
|bold difficulty ms = 2
|bold complexity ms = 2


|difficulty lynx = 3
'''Tricks''' is the 108th level in [[Chip's Challenge Level Pack 2]]. This level's name comes from the consistent stream of tricks and secret obstacles that make this level one of the more unexpectedly difficult levels in CCLP2, and one of [[Dave Borgman|Dave Borgman's]] toughest as well.
|bold difficulty lynx = 3
|bold complexity lynx = 2
}}'''Tricks''' is the 108th level in [[Chip's Challenge Level Pack 2]]. This level's name comes from the consistent stream of tricks and secret obstacles that make this level one of the more unexpectedly difficult levels in CCLP2, and one of [[Dave Borgman|Dave Borgman's]] toughest as well.


Remove the first six [[computer chip|chips]], then collect the [[yellow key]] and move block 7 UL, also collecting another chip as well as the [[red key]]. Only one other [[block]] is safe; all the others are [[Hot block|hot]]. Block ''6'' contains a [[blue key]]; open [[blue lock]] 2 and slide >R, which uses the red key as the yellow key is required for another use.
Remove the first six [[computer chip|chips]], then collect the [[yellow key]] and move [[block]] 7 UL, also collecting another chip as well as the [[red key]]. Only one other block is safe; all the others are [[Hot block|hot]]. Block ''6'' contains a [[blue key]]; open [[blue lock]] 2 and slide >R, which uses the red key as the yellow key is required for another use.


Walk downwards past the [[green lock]]s, move block ''2'' L onto the [[brown button]] (the other two have [[water]] under them), and drop to the very bottom and only 2L through the [[blue wall]]s. (The path to the west leads to two [[fake exit]]s.) Run into the [[tank]] room and take the [[green key]], then go back to the corridor of green locks, and with the secret [[trap]] held open, take the [[fire boots]] from it. Note that although [[Chip]] does not have to hold the trap open to reach the fire boots - buried connected traps do not take effect immediately even if they are closed - he will have to pass over it again.
Walk downwards past the [[green lock]]s, move block ''2'' L onto the [[brown button]] (the other two have [[water]] under them), and drop to the very bottom and only 2L through the [[blue wall]]s. (The path to the west leads to two [[fake exit]]s.) Run into the [[tank]] room and take the [[green key]], then go back to the corridor of green locks, and with the secret [[trap]] held open, take the [[fire boots]] from it. Note that although [[Chip]] does not have to hold the trap open to reach the fire boots - buried connected traps do not take effect immediately even if they are closed - he will have to pass over it again.
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