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Madness II: Difference between revisions

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|image = [[Image:CCLP2 Level 68.png|300px]]
|image = [[Image:CCLP2 Level 68.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|levelset = [[Chip's Challenge Level Pack 2]]
|designer = [[Dave Borgman]]
|level = 68
|level = 68
|password = HINH
|password = HINH
|hint = No
|hint = No
|chips required = 16
|chips required = 16
|chips available = 21 (all 21 can be collected)
|chips available = 21
|time = 350
|time = 350


|bold ms = 277 (requires the [[Mouse Panel Glitch]])
|bold ms = 277<br>''(requires the [[Mouse Panel Glitch]])''
|bold lynx = 280
|bold lynx = 280


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}}
}}


'''Madness II''' is the 68th level in [[Chip's Challenge Level Pack 2]]. Unlike the rather simple [[Madness I]], also by [[Dave Borgman]], Madness II requires instant responses, exact timing, some luck, and some logic. There are two distinct routes through Madness II at its highest level; in slower routes, simply clone one block at a time. One path uses only the arrow keys and one utilizes the Mouse Panel Glitch to perform two [[ram]]s, but the latter - in addition to the increased difficulty of using the mouse - requires several alterations which make the route more difficult.
'''Madness II''' is the 68th level in [[Chip's Challenge Level Pack 2]]. Unlike the rather simple [[Madness I]], Madness II requires instant responses, exact timing, some luck, and some logic. There are two distinct routes through Madness II at its highest level; in slower routes, simply clone one block at a time. One path uses only the arrow keys and one utilizes the Mouse Panel Glitch to perform two [[ram]]s, but the latter - in addition to the increased difficulty of using the mouse - requires several alterations which make the route more difficult.


=== 276 route, displayed in the first video ===
=== 276 route ===


Clone one block and cover it, then clone two blocks, move the extant block D and remove the dirt. For the next stage, clone three blocks and remove the dirt with [1/2] RL, taking advantage of [[slide delay]] to survive the sliding block - a [[spring step]] [[dirty trick]]. Ram this block with -R, then play DR and revive the rammed block with U, and step L [1/2] R onto the resulting dirt. This U move loses no time, as the boost will catch Chip up with the other theoretical path, similar to the mechanics of the spring step.
Clone one block and cover it, then clone two blocks, move the extant block D and remove the dirt. For the next stage, clone three blocks and remove the dirt with [1/2] RL, taking advantage of [[slide delay]] to survive the sliding block - a [[spring step]] [[dirty trick]]. Ram this block with -R, then play DR and revive the rammed block with U, and step L [1/2] R onto the resulting dirt. This U move loses no time, as the boost will catch Chip up with the other theoretical path, similar to the mechanics of the spring step.
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Now, run to the top of the level, past the ball on the [[brown button]], and sneak into the second ball room, this time with hidden [[flippers]]. Move across the ice corner, steal the last two chips from the fireball, then sneak back around to the [[toggle wall]], pass the teleport, bust through the [[socket]] and move D''R'' 3D to avoid running into a glider as you exit.
Now, run to the top of the level, past the ball on the [[brown button]], and sneak into the second ball room, this time with hidden [[flippers]]. Move across the ice corner, steal the last two chips from the fireball, then sneak back around to the [[toggle wall]], pass the teleport, bust through the [[socket]] and move D''R'' 3D to avoid running into a glider as you exit.


=== 277 route, displayed in the second video ===
=== 277 route ===


Several things change when the mouse is used. The first ram is the harder of the two: to pull it off successfully, wait [1/2] before clicking [-R *D], which will cause [*D R] to function as a spring step. Make the following UL key moves ''very'' distinct, as otherwise the mouse will trigger during Chip's [1/2] wait and he will move -R when he lands.
Several things change when the mouse is used. The first ram is the harder of the two: to pull it off successfully, wait [1/2] before clicking [-R *D], which will cause [*D R] to function as a spring step. Make the following UL key moves ''very'' distinct, as otherwise the mouse will trigger during Chip's [1/2] wait and he will move -R when he lands.
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[[Category:Levels unplayable in Lynx]]
[[Category:Levels unplayable in Lynx]]
[[Category:Glitch-dependent bolds]]
[[Category:Glitch-dependent bolds]]
[[Category:Levels quicker in Lynx than MS]]
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