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Go back to the start, collect the chips along the very bottom edge and trudge through the [[fire]] and force floors to a lone chip. Take the chips on the left end and get out quick with 3R 3D 4R 2U 2L 2U RDR [1] URD 3R U 2L, then walk to the exit. For the ending sequence, see Fireflies. | Go back to the start, collect the chips along the very bottom edge and trudge through the [[fire]] and force floors to a lone chip. Take the chips on the left end and get out quick with 3R 3D 4R 2U 2L 2U RDR [1] URD 3R U 2L, then walk to the exit. For the ending sequence, see Fireflies. | ||
== Unsolvability in [[Lynx]] == | == Unsolvability in [[Lynx ruleset|Lynx]] == | ||
Wormwood is not possible in Lynx. The [[hint]] will stop the block from leaving its room; to fix this, move the hint to a location such as [18, 16]. The teeth cannot die in fire, so it is also necessary to make an element switch <!--or just add a bomb?-->: fire, fire boots and fireballs into [[water]], [[flippers]] and gliders. Even after all the fixes, [[block slapping]] ends the problem of the 49 blocks since any one of them can be used. | Wormwood is not possible in Lynx. The [[hint]] will stop the block from leaving its room; to fix this, move the hint to a location such as [18, 16]. The teeth cannot die in fire, so it is also necessary to make an element switch <!--or just add a bomb?-->: fire, fire boots and fireballs into [[water]], [[flippers]] and gliders. Even after all the fixes, [[block slapping]] ends the problem of the 49 blocks since any one of them can be used. |