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|levelset = Chip's Challenge Level Pack 2 | |levelset = Chip's Challenge Level Pack 2 | ||
|level = 144 | |level = 144 | ||
|designer = Eric Schmidt | |||
|password = FXIX | |password = FXIX | ||
|hint = Symbolically, what kind of armor do you want to use a block as? Think of them as old-fashioned [[nail]]s. | |hint = Symbolically, what kind of armor do you want to use a block as? Think of them as old-fashioned [[nail]]s. | ||
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|bold difficulty lynx = 4 | |bold difficulty lynx = 4 | ||
|bold complexity lynx = 4 | |bold complexity lynx = 4 | ||
}} | }}'''Wormwood''' is the 144th level in [[Chip's Challenge Level Pack 2]]. Being the 144th level, it has the same pseudo-ending sequence as [[Fireflies]] from CC1. In its original set by [[Eric Schmidt]], it was also level 144. To complete Wormwood, there are two options. | ||
'''Wormwood''' is the 144th level in [[Chip's Challenge Level Pack 2]]. Being the 144th level, it has the same pseudo-ending sequence as [[Fireflies]] from CC1. In its original set by [[Eric Schmidt]], it was also level 144. To complete Wormwood, there are two options. | |||
== 490 route == | == 490 route == | ||
The [[no boost route]] requires Chip to collect no more than 17 chips when getting out of the start room, such that no more than 19 fireballs can clone - 17 for each chip, one on the start and one that remains in existence on the [[clone machine]] but cannot enter view. The simplest path is 7R 8D RLU [2] RD and out, in [[odd step]]. The cloning is controlled by a [[glider]] that can only be stopped with a [[block]], and only afterwards can Chip release the [[toggle wall]] safely. | The [[no boost route]] requires Chip to collect no more than 17 chips when getting out of the start room, such that no more than 19 fireballs can clone - 17 for each chip, one on the start and one that remains in existence on the [[clone machine]] but cannot enter view. The simplest path is 7R 8D RLU [2] RD and out, in [[odd step]]. The cloning is controlled by a [[glider]] that can only be stopped with a [[block]], and only afterwards can Chip release the [[toggle wall]] safely. | ||
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== 539 route == | == 539 route == | ||
The 539 [[busted]] solution, shown second, strategically moves the [[teeth]] in front of a winding stream where the fireballs will enter, trapping them until Chip returns to the beginning. With enough chips taken out of the room, Chip can escape before he is overwhelmed by the fireballs. Odd step is also recommended. | The 539 [[busted]] solution, shown second, strategically moves the [[teeth]] in front of a winding stream where the fireballs will enter, trapping them until Chip returns to the beginning. With enough chips taken out of the room, Chip can escape before he is overwhelmed by the fireballs. Odd step is also recommended. | ||
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== Unsolvability in [[Lynx ruleset|Lynx]] == | == Unsolvability in [[Lynx ruleset|Lynx]] == | ||
Wormwood is not possible in Lynx. The [[hint]] will stop the block from leaving its room; to fix this, move the hint to a location such as [18, 16]. The teeth cannot die in fire, so it is also necessary to make an element switch <!--or just add a bomb?-->: fire, fire boots and fireballs into [[water]], [[flippers]] and gliders. Even after all the fixes, [[block slapping]] ends the problem of the 49 blocks since any one of them can be used. | Wormwood is not possible in Lynx. The [[hint]] will stop the block from leaving its room; to fix this, move the hint to a location such as [18, 16]. The teeth cannot die in fire, so it is also necessary to make an element switch <!--or just add a bomb?-->: fire, fire boots and fireballs into [[water]], [[flippers]] and gliders. Even after all the fixes, [[block slapping]] ends the problem of the 49 blocks since any one of them can be used. | ||
==Full level map== | == Full level map == | ||
[[File:Cclp2_full_map_level_144.png|500px]] | [[File:Cclp2_full_map_level_144.png|500px]] | ||