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The '''rover''' is a [[monster]] introduced in [[Chip's Challenge 2]]. It can travel over dirt, gravel, and other similar tiles which normally block monsters. Like [[ghost]]s, rovers have the ability to pick up and use [[key]]s and [[boot]]s. Its movement mimics that of other monsters and changes periodically from one type of movement to another.
The '''rover''' is a [[monster]] introduced in [[Chip's Challenge 2]]. It can travel over dirt, gravel, and other similar tiles which normally block monsters. Like [[ghost]]s, rovers have the ability to pick up and use [[key]]s and [[boot]]s. Its movement mimics that of other monsters and changes periodically from one type of movement to another.


{{clear}}
== Sequence ==
== Sequence ==
Each behavior lasts for 32 attempted moves. A cycle can be shortened if the rover gets stuck/runs into a wall, and can be lengthened by delaying voluntary movement, e.g. with slides, being trapped, or being on a clone machine (in which cases it will not update for the duration it cannot voluntarily move). However, each movement tick a rover attempts to move but can’t counts as 2 attempted moves instead of 1, so e.g. for a rover surrounded by walls, each non-teeth cycle lasts 0.8 seconds rather than 32 movement ticks / (20 movement ticks / second) = 1.6 seconds (teeth cycles last twice as long as non-teeth cycles).
Each behavior lasts for 32 attempted moves. A cycle can be shortened if the rover gets stuck or runs into a wall, and can be lengthened by delaying voluntary movement, such as with slides, being trapped, or being on a clone machine, in which cases it will not update for the duration it cannot voluntarily move. However, each movement tick a rover attempts to move but cannot counts as 2 attempted moves instead of 1. For example, if a rover is surrounded by walls, each non-teeth cycle lasts 0.8 seconds rather than 32 ticks / (20 ticks / second) = 1.6 seconds, and each teeth cycle lasts twice as long.


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