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The '''rover''' is a [[monster]] introduced in [[Chip's Challenge 2]]. It can travel over dirt, gravel, and other similar tiles which normally block monsters. Like [[ghost]]s, rovers have the ability to pick up and use [[key]]s and [[boot]]s. Its movement mimics that of other monsters and changes periodically from one type of movement to another.
The '''rover''' is a [[monster]] introduced in [[Chip's Challenge 2]]. It can travel over [[dirt]], [[gravel]], and other similar [[tile]]s which normally block monsters. Like [[ghost]]s, rovers have the ability to pick up and use [[key]]s and [[boot]]s. Its movement mimics that of other monsters and changes periodically from one type to another.


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== Sequence ==
== Sequence ==
Each behavior lasts for 32 attempted moves. A cycle can be shortened if the rover gets stuck or runs into a wall, and can be lengthened by delaying voluntary movement, such as with slides, being trapped, or being on a clone machine, in which cases it will not update for the duration it cannot voluntarily move. However, each movement tick a rover attempts to move but cannot counts as 2 attempted moves instead of 1. For example, if a rover is surrounded by walls, each non-teeth cycle lasts 0.8 seconds rather than 32 ticks / (20 ticks / second) = 1.6 seconds, and each teeth cycle lasts twice as long.
Each behavior lasts for 32 attempted moves. A cycle can be shortened if the rover gets stuck or runs into a [[Acting_wall|wall]], and can be lengthened by delaying voluntary movement, such as with [[Sliding_tile|slides]], being [[trap]]ped, or being on a [[clone machine]], in which cases it will not update for the duration it cannot voluntarily move. However, each movement tick a rover attempts to move but cannot counts as 2 attempted moves instead of 1. For example, if a rover is surrounded by walls, each non-[[teeth]] cycle lasts 0.8 seconds rather than 32 ticks / (20 ticks/second) = 1.6 seconds, and each teeth cycle lasts twice as long (1.6 seconds each).


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