Object: Difference between revisions

19 bytes added ,  26 April 2021
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→‎Objects in CC2: clarity pt. 2
(→‎Objects in CC2: terminology; some clarity)
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== Objects in CC2 ==
== Objects in CC2 ==
[[Chip's Challenge 2]] greatly expanded the object list and splits them into two types: '''static objects''' (sometimes referred to collectively as items) and '''movable objects''' (or '''actors'''). Static objects, moving objects, and [[terrain]] form their own layers, and one from each layer is allowed on a single tile at once, making combinations like a block on a key on [[gravel]] now possible.
[[Chip's Challenge 2]] greatly expanded the object list and splits them into two types: '''movable objects''' (or '''actors''') and '''static objects'''. Static objects, moving objects, and [[terrain]] form their own layers, and one from each layer is allowed on a single tile at once, making combinations like a block on a key on [[gravel]] now possible.


Object behaviors in CC2 are more complex than CC1. More details about object interactions can be found on their individual pages.
Object behaviors in CC2 are more complex than CC1. More details about object interactions can be found on their individual pages.
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* [[Computer chip]]s
* [[Computer chip]]s
* [[Key]]s
* [[Key]]s
* [[Item]]s
* [[Item]]s (occasionally, this term is used to refer to all static objects)
* [[Bomb]]s
* [[Bomb]]s
* [[Toggle chip and bomb|Toggle chips and bombs]]
* [[Toggle chip and bomb|Toggle chips and bombs]]
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