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'''Mugger Square''' is the 48th level in [[Chip's Challenge 1]]. In fact, there aren't many [[thieves]] in this level, but they are placed in vital pathways. There are four separate sections with all the boots in the book available, and with chips in each one. | '''Mugger Square''' is the 48th level in [[Chip's Challenge 1]]. In fact, there aren't many [[thieves]] in this level, but they are placed in vital pathways. There are four separate sections with all the boots in the book available, and with chips in each one. | ||
Start with the chip in the [[walker]] area (fortunately, the walkers | Start with the chip in the [[walker]] area (fortunately, the walkers never bother Chip), then the chip in the [[ice]] and [[pink ball]] area, then the [[water]] and [[glider]] area, and then finally in the [[fire]] and [[fireball]] area. Since the exit is in the pool, Chip needs to leave the [[flippers]] behind from the ice rink. Now, take the last chip from the thieves and move DR, D off the west force floor going into the teleport, and then take the flippers from the ice rink. Teleport back into the force room, immediately override the south force floor by stepping left, and now swim out to the exit. | ||
Note that due to [[boosting]], neither the [[skates]] nor the [[suction boots]] are necessary. In Lynx, they are necessary as [[force floor]]s cannot be overridden immediately after [[Teleport|teleporting]]. | Note that due to [[boosting]], neither the [[skates]] nor the [[suction boots]] are necessary. In Lynx, they are necessary as [[force floor]]s cannot be overridden immediately after [[Teleport|teleporting]]. |