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303 bytes added ,  19 May
Mention flicks done by other actors
(rearrange to be less ms-focused, mention flicking off revealing walls, add a bit more explanation)
(Mention flicks done by other actors)
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Flicking appears in a more minor and deliberate form in CC2, where a block's movement out of a cell can ''cause'' the cell to become an acting wall and prevent its pusher from following it.  This happens with [[recessed wall]]s, [[railroad]]s with appropriate junctions, [[swivel door]]s, and [[turtle]]s (because the resulting splash blocks players).
Flicking appears in a more minor and deliberate form in CC2, where a block's movement out of a cell can ''cause'' the cell to become an acting wall and prevent its pusher from following it.  This happens with [[recessed wall]]s, [[railroad]]s with appropriate junctions, [[swivel door]]s, and [[turtle]]s (because the resulting splash blocks players).
=== Non-player flicking ===
Furthermore, as CC2 features new actors that can push blocks ([[yellow tank]]s, [[rover]]s, and [[player mirror]]s), flicks can be performed by those actors with the aforementioned tiles, except for turtles, as their splash does not block anything other than real players.


== See also ==
== See also ==
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* [[Ram]]
* [[Ram]]
* [[Block slapping]], a [[Lynx ruleset|Lynx]]-exclusive move that also allows pushing a block without entering its cell
* [[Block slapping]], a [[Lynx ruleset|Lynx]]-exclusive move that also allows pushing a block without entering its cell
* [[Spring mining]], a CC2 bug with the opposite effect, where pushing a block causes the player to move onto wall
* [[Spring mining]], a CC2 bug with the opposite effect, where pushing a block causes the pusher to move onto wall


[[Category:Terminology]]
[[Category:Terminology]]
[[Category:Mechanics]]
[[Category:Mechanics]]
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