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(rearrange to be less ms-focused, mention flicking off revealing walls, add a bit more explanation) |
(Mention flicks done by other actors) |
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Flicking appears in a more minor and deliberate form in CC2, where a block's movement out of a cell can ''cause'' the cell to become an acting wall and prevent its pusher from following it. This happens with [[recessed wall]]s, [[railroad]]s with appropriate junctions, [[swivel door]]s, and [[turtle]]s (because the resulting splash blocks players). | Flicking appears in a more minor and deliberate form in CC2, where a block's movement out of a cell can ''cause'' the cell to become an acting wall and prevent its pusher from following it. This happens with [[recessed wall]]s, [[railroad]]s with appropriate junctions, [[swivel door]]s, and [[turtle]]s (because the resulting splash blocks players). | ||
=== Non-player flicking === | |||
Furthermore, as CC2 features new actors that can push blocks ([[yellow tank]]s, [[rover]]s, and [[player mirror]]s), flicks can be performed by those actors with the aforementioned tiles, except for turtles, as their splash does not block anything other than real players. | |||
== See also == | == See also == | ||
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* [[Ram]] | * [[Ram]] | ||
* [[Block slapping]], a [[Lynx ruleset|Lynx]]-exclusive move that also allows pushing a block without entering its cell | * [[Block slapping]], a [[Lynx ruleset|Lynx]]-exclusive move that also allows pushing a block without entering its cell | ||
* [[Spring mining]], a CC2 bug with the opposite effect, where pushing a block causes the | * [[Spring mining]], a CC2 bug with the opposite effect, where pushing a block causes the pusher to move onto wall | ||
[[Category:Terminology]] | [[Category:Terminology]] | ||
[[Category:Mechanics]] | [[Category:Mechanics]] |