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9 bytes removed ,  19 May
m
merge edits i guess??
(Mention flicks done by other actors)
m (merge edits i guess??)
 
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{{otheruses4|the action of moving a [[block]] off an [[acting wall]]|the action of flicking a block using the mouse|Mouse Panel Glitch}}
{{otheruses4|the action of moving a [[block]] off an [[acting wall]]|the action of flicking a block using the mouse|Mouse Panel Glitch}}


To '''flick''' a [[block]] is to push it off of a tile that [[Chip]] (or [[Melinda]]) cannot enter, i.e. an [[acting wall]].  Normally, blocks are pushed by being displaced: the player enters the block's cell and moves the block out of the way.  However, under some circumstances, a block can be pushed out of a cell that the player couldn't have entered in the first place.
To '''flick''' a [[block]] is to push it off of a tile that [[Chip]] cannot enter, i.e. an [[acting wall]].  Normally, blocks are pushed by being displaced: the player enters the block's cell and moves the block out of the way.  However, under some circumstances, a block can be pushed out of a cell that the player couldn't have entered in the first place.


Flicking is arguably a [[glitch|bug]] for this reason, but its utility in level design has made it a common feature in official [[level set]]s.
Flicking is arguably a [[glitch|bug]] for this reason, but its utility in level design has made it a common feature in official [[level set]]s.
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== Chip's Challenge 2 ==
== Chip's Challenge 2 ==


Flicking appears in a more minor and deliberate form in CC2, where a block's movement out of a cell can ''cause'' the cell to become an acting wall and prevent its pusher from following it.  This happens with [[recessed wall]]s, [[railroad]]s with appropriate junctions, [[swivel door]]s, and [[turtle]]s (because the resulting splash blocks players).
Flicking appears in a more minor and deliberate form in CC2, where a block's movement out of a cell can ''cause'' the cell to become an acting wall and prevent its pusher from following it.  This happens with [[recessed wall]]s, [[railroad]]s with appropriate junctions, [[swivel door]]s, and [[turtle]]s.


=== Non-player flicking ===
=== Non-player flicking ===


Furthermore, as CC2 features new actors that can push blocks ([[yellow tank]]s, [[rover]]s, and [[player mirror]]s), flicks can be performed by those actors with the aforementioned tiles, except for turtles, as their splash does not block anything other than real players.
These flicks work exactly the same way for ''any'' of the new CC2 actors that can push blocks: [[yellow tank]]s, [[rover]]s, [[player mirror]]s, and [[ice block|ice]] and [[directional block]]s.  The exception is with turtles — those create a splash as they vanish, and splashes only block real players.


== See also ==
== See also ==
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* [[Ram]]
* [[Ram]]
* [[Block slapping]], a [[Lynx ruleset|Lynx]]-exclusive move that also allows pushing a block without entering its cell
* [[Block slapping]], a [[Lynx ruleset|Lynx]]-exclusive move that also allows pushing a block without entering its cell
* [[Spring mining]], a CC2 bug with the opposite effect, where pushing a block causes the pusher to move onto wall
* [[Spring mining]], a CC2 [[glitch|bug]] with the opposite effect, where pushing a block causes the pusher to move into an acting wall


[[Category:Terminology]]
[[Category:Terminology]]
[[Category:Mechanics]]
[[Category:Mechanics]]
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