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Sharpeye468 (talk | contribs) (Video update with 277 (written guide will need update)) |
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'''Chiller''' is the 110th level in [[Chip's Challenge 1]]. It is quite a complex level in its unassuming boundaries; [[Chip]] must collect items from unpredictable bouncing [[pink ball]]s, work out a [[block]] puzzle, and also move the blocks through a frozen lake on the right. There are seven blocks in the ''X'' above, which will be numbered in forwards [[reading order]]. | '''Chiller''' is the 110th level in [[Chip's Challenge 1]]. It is quite a complex level in its unassuming boundaries; [[Chip]] must collect items from unpredictable bouncing [[pink ball]]s, work out a [[block]] puzzle, and also move the blocks through a frozen lake on the right. There are seven blocks in the ''X'' above, which will be numbered in forwards [[reading order]]. | ||
The following is a written guide for the 276 solution which stood for almost 24 years: | |||
Move block 7 to the corner, as one block must be wasted, and press the [[green button]] with block 5, then move block 6 R 3D 2R and pick block 5 back up with a L move. You are now ready to bridge south, but it takes an additional step to get to the block from here, so wait until you arrive U off the block before bridging south. Move block 6 U 4R, then enter the block room from the top and throw block 3 D, block 1 R, block 4 D, and then block 3 4D 6R. Block 6 will now go on the third of five landings which lead to two chips apiece; on this landing, play U from the first chip, then decamp to the landing, collect block 4 and throw it R 4D before bridging to the south area of the level. | Move block 7 to the corner, as one block must be wasted, and press the [[green button]] with block 5, then move block 6 R 3D 2R and pick block 5 back up with a L move. You are now ready to bridge south, but it takes an additional step to get to the block from here, so wait until you arrive U off the block before bridging south. Move block 6 U 4R, then enter the block room from the top and throw block 3 D, block 1 R, block 4 D, and then block 3 4D 6R. Block 6 will now go on the third of five landings which lead to two chips apiece; on this landing, play U from the first chip, then decamp to the landing, collect block 4 and throw it R 4D before bridging to the south area of the level. | ||
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== Walkthrough == | == Walkthrough == | ||
{{#ev:youtube| | {{#ev:youtube|tgJhKfP_PAc}} | ||
{{Level Progression|Torturechamber|Time Lapse}} | {{Level Progression|Torturechamber|Time Lapse}} | ||
__NOTOC__ | __NOTOC__ |