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(Mention flicks done by other actors) |
m (merge edits i guess??) |
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{{otheruses4|the action of moving a [[block]] off an [[acting wall]]|the action of flicking a block using the mouse|Mouse Panel Glitch}} | {{otheruses4|the action of moving a [[block]] off an [[acting wall]]|the action of flicking a block using the mouse|Mouse Panel Glitch}} | ||
To '''flick''' a [[block]] is to push it off of a tile that [[Chip]] | To '''flick''' a [[block]] is to push it off of a tile that [[Chip]] cannot enter, i.e. an [[acting wall]]. Normally, blocks are pushed by being displaced: the player enters the block's cell and moves the block out of the way. However, under some circumstances, a block can be pushed out of a cell that the player couldn't have entered in the first place. | ||
Flicking is arguably a [[glitch|bug]] for this reason, but its utility in level design has made it a common feature in official [[level set]]s. | Flicking is arguably a [[glitch|bug]] for this reason, but its utility in level design has made it a common feature in official [[level set]]s. | ||
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== Chip's Challenge 2 == | == Chip's Challenge 2 == | ||
Flicking appears in a more minor and deliberate form in CC2, where a block's movement out of a cell can ''cause'' the cell to become an acting wall and prevent its pusher from following it. This happens with [[recessed wall]]s, [[railroad]]s with appropriate junctions, [[swivel door]]s, and [[turtle]]s | Flicking appears in a more minor and deliberate form in CC2, where a block's movement out of a cell can ''cause'' the cell to become an acting wall and prevent its pusher from following it. This happens with [[recessed wall]]s, [[railroad]]s with appropriate junctions, [[swivel door]]s, and [[turtle]]s. | ||
=== Non-player flicking === | === Non-player flicking === | ||
These flicks work exactly the same way for ''any'' of the new CC2 actors that can push blocks: [[yellow tank]]s, [[rover]]s, [[player mirror]]s, and [[ice block|ice]] and [[directional block]]s. The exception is with turtles — those create a splash as they vanish, and splashes only block real players. | |||
== See also == | == See also == | ||
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* [[Ram]] | * [[Ram]] | ||
* [[Block slapping]], a [[Lynx ruleset|Lynx]]-exclusive move that also allows pushing a block without entering its cell | * [[Block slapping]], a [[Lynx ruleset|Lynx]]-exclusive move that also allows pushing a block without entering its cell | ||
* [[Spring mining]], a CC2 bug with the opposite effect, where pushing a block causes the pusher to move | * [[Spring mining]], a CC2 [[glitch|bug]] with the opposite effect, where pushing a block causes the pusher to move into an acting wall | ||
[[Category:Terminology]] | [[Category:Terminology]] | ||
[[Category:Mechanics]] | [[Category:Mechanics]] |