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Hunt: Difference between revisions
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== Walkthrough == | == Walkthrough == | ||
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{{Level Progression|Trinity|Southpole}} | {{Level Progression|Trinity|Southpole}} |
Revision as of 07:15, 14 January 2019
Hunt is the 12th level in Chip's Challenge 1. This level is constructed entirely of chips, walls, a socket and exit, and two teeth which make the task a little bit tougher. Fortunately, not all the chips are required. The general method to completing this level is to open up a room for the teeth to be trapped in, then collecting the remaining chips undisturbed.
A very good way to perform this is used in the AVI: erase much of the area above Chip, leaving the edges and one constant row of chips just above the start untouched, then take the rows of chips in the very northwest to lure the teeth into the northern area. Because Chip must only dash around the edges and out, the teeth cannot catch Chip and are permanently trapped between the northwest and northeast three-wall corner sections and the strip of chips below them.
After collecting sufficient chips, the exit is in the center. The bold time requires that a chip is collected on every step apart from the step prior to entering the center section, and that the 652nd chip be next to one of the sockets. The easiest way to do this is to not collect too many chips from outside the center; 180 chips are in the center area. Some of the chips that are easy to leave behind, other than the ones used in the trap, are the ones in the four wall corners (which take extra time to collect) and the ones around the centers of rows and columns 4 and 27.
Trivia
- Eric Schmidt's first level is Hunt untimed, but requiring all the chips (named Chips Galore!).
- This is the first level to contain extra chips (chips that can be collected but do not have to be).
Walkthrough
Previous Level | Current Level | Next Level |
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← Trinity | Hunt | Southpole → |