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'''Cellblocked''' is the 16th level in [[Chip's Challenge 1]]. The structure of Cellblocked is a maze constructed entirely of [[recessed wall]]s, in a 7x7 grid of 3x3 rooms with a gnomon border to the southeast, with seven 3x2 rooms on the south and east side, and the exit in a 2x2 room in the very southeast. This structure is almost completely identical to [[Colony]], except that there the exit is in the southwest and the gnomon is on the south and west sides.
'''Cellblocked''' is the 16th level in [[Chip's Challenge 1]]. The structure of Cellblocked is a maze constructed entirely of [[recessed wall]]s, in a 7x7 grid of 3x3 rooms with a gnomon border to the southeast, with seven 3x2 rooms on the south and east side, and the exit in a 2x2 room in the very southeast. This structure is almost completely identical to [[Colony]], except that there the exit is in the southwest and the gnomon is on the south and west sides.


As with [[Southpole]], Chip can not be killed in any way by monsters, tiles, or time, but unlike Southpole, Chip can run into a dead end with no way to escape it, and thus have to start over. However, if restarting is necessary, don't follow the [[hint]]; instead, just move to another level and come back. ([[Clock setting]] is not required for untimed levels unless Chip is playing them timed.) This preserves all of the [[Chip's Challenge scoring|level bonus]].
As with [[Southpole]], Chip can not be killed in any way by monsters, tiles, or time, but unlike Southpole, Chip can run into a dead end with no way to escape it, and thus have to start over. However, if restarting is necessary, don't follow the [[hint]]; instead, just move to another level and come back. ([[Clock setting]] is not required for untimed levels unless Chip is playing them timed.) This preserves all of the [[Chip's Challenge scoring|level bonus]]. When using [[Tile World]], use Ctrl+r instead.


The route through Cellblocked, by room, is R 3D RUR 2U R 2U LU 5L DL 4D R 2D 5R URD.
The route through Cellblocked, by room, is R 3D RUR 2U R 2U LU 5L DL 4D R 2D 5R URD.

Revision as of 20:41, 14 January 2019

Template:Infobox Level New

Cellblocked is the 16th level in Chip's Challenge 1. The structure of Cellblocked is a maze constructed entirely of recessed walls, in a 7x7 grid of 3x3 rooms with a gnomon border to the southeast, with seven 3x2 rooms on the south and east side, and the exit in a 2x2 room in the very southeast. This structure is almost completely identical to Colony, except that there the exit is in the southwest and the gnomon is on the south and west sides.

As with Southpole, Chip can not be killed in any way by monsters, tiles, or time, but unlike Southpole, Chip can run into a dead end with no way to escape it, and thus have to start over. However, if restarting is necessary, don't follow the hint; instead, just move to another level and come back. (Clock setting is not required for untimed levels unless Chip is playing them timed.) This preserves all of the level bonus. When using Tile World, use Ctrl+r instead.

The route through Cellblocked, by room, is R 3D RUR 2U R 2U LU 5L DL 4D R 2D 5R URD.

Walkthrough

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