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Pearl Diving: Difference between revisions
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'''Pearl Diving''' is the 32nd level in [[Chip's Challenge Level Pack 3]]. It was created by [[Joshua Bone]], who based it off an obscure concept: dive into a sea of [[toggle wall]]s and escape before a [[pink ball]] closes them. Chip has a total of [30], or six seconds, before the toggle walls close again; being anywhere outside the [[wall]] barrier on the turn the walls close means Chip is trapped. | '''Pearl Diving''' is the 32nd level in [[Chip's Challenge Level Pack 3]]. It was created by [[Joshua Bone]], who based it off an obscure concept: dive into a sea of [[toggle wall]]s and escape before a [[pink ball]] closes them. Chip has a total of [30], or six seconds, before the toggle walls close again; being anywhere outside the [[wall]] barrier on the turn the walls close means Chip is trapped. | ||
Therefore, starting at (13,3) and moving anti-clockwise, collect 5, 4, 4, 4, 5, 5, 4, 4, 4, and 5 chips at each successive turn, and then exit.{{Level Progression|Bouncin' Blocks|Vague Dream}} | Therefore, starting at (13,3) and moving anti-clockwise, collect 5, 4, 4, 4, 5, 5, 4, 4, 4, and 5 chips at each successive turn, and then exit. | ||
==Walkthrough== | |||
{{#ev:youtube|RP-jVNA9mVU}} | |||
{{Level Progression|Bouncin' Blocks|Vague Dream}} |
Revision as of 07:00, 15 January 2019
Level set | [[Error: no local variable "LEVELSET" has been set.]] |
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Level number | Error: no local variable "LEVEL" has been set. |
Designer | [[Error: no local variable "DESIGNER" has been set.]] |
Password | Error: no local variable "PASSWORD" has been set. |
Password notes | Error: no local variable "PW_NOTE" has been set. |
Hint | How long can you hold your breath? |
Chips | |
Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |
Time limit | --- |
MS (Scores) | |
Melinda time | Error: no local variable "MS_MELINDA" has been set. |
Bold time | Error: no local variable "MS_BOLD" has been set. |
Public time | Error: no local variable "MS_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Mouse Required | Note: This level's bold route requires use of the mouse. |
Lynx (Scores) | |
Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |
Bold time | Error: no local variable "LYNX_BOLD" has been set. |
Public time | Error: no local variable "LYNX_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |
Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |
Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
[[Category:Error: no local variable "LEVELSET" has been set. Levels]]
[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]
Pearl Diving is the 32nd level in Chip's Challenge Level Pack 3. It was created by Joshua Bone, who based it off an obscure concept: dive into a sea of toggle walls and escape before a pink ball closes them. Chip has a total of [30], or six seconds, before the toggle walls close again; being anywhere outside the wall barrier on the turn the walls close means Chip is trapped.
Therefore, starting at (13,3) and moving anti-clockwise, collect 5, 4, 4, 4, 5, 5, 4, 4, 4, and 5 chips at each successive turn, and then exit.
Walkthrough
Previous Level | Current Level | Next Level |
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← Bouncin' Blocks | Pearl Diving | Vague Dream → |