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The Snipers: Difference between revisions
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'''The Snipers''' is the 148th level in [[Chip's Challenge Level Pack 1]]. It is one of the [[Secret level]]s in CCLP1. It was created by [[Tom Patten]]. | '''The Snipers''' is the 148th level in [[Chip's Challenge Level Pack 1]]. It is one of the [[Secret level]]s in CCLP1. It was created by [[Tom Patten]]. | ||
The safest route through the first portion of the level is to alternate back and forth, collecting | The safest route through the first portion of the level is to alternate back and forth, collecting chips as you progress downward. Move quickly toward the bottom of the level, as the [[fireball]]s clone quickly and give you very little room for error. Once you have collected 11 chips, exit the area through the [[teleport]] on the left side at approximately the center of the level. | ||
In the second half of the level, simply pick up the [[suction boots]] and dash across the [[force floor]]s while dodging [[fire]] and cloned fireballs. Hide out in the alcoves on each side to avoid being hit by fireballs. Toward the end of the level, pick up the [[flippers]] and continue toward the exit. When you reach the top of the level, quickly clear the [[dirt]] so the [[teeth]] drown in the water then exit the level. | In the second half of the level, simply pick up the [[suction boots]] and dash across the [[force floor]]s while dodging [[fire]] and cloned fireballs. Hide out in the alcoves on each side to avoid being hit by fireballs. Toward the end of the level, pick up the [[flippers]] and continue toward the exit. When you reach the top of the level, quickly clear the [[dirt]] so the [[teeth]] drown in the water then exit the level. |
Revision as of 09:33, 26 February 2019
Level set | [[Error: no local variable "LEVELSET" has been set.]] |
---|---|
Level number | Error: no local variable "LEVEL" has been set. |
Designer | [[Error: no local variable "DESIGNER" has been set.]] |
Password | Error: no local variable "PASSWORD" has been set. |
Password notes | Error: no local variable "PW_NOTE" has been set. |
Hint | Use cover on both sides to avoid being sniped. |
Chips | |
Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |
Time limit | --- |
MS (Scores) | |
Melinda time | Error: no local variable "MS_MELINDA" has been set. |
Bold time | Error: no local variable "MS_BOLD" has been set. |
Public time | Error: no local variable "MS_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Mouse Required | Note: This level's bold route requires use of the mouse. |
Lynx (Scores) | |
Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |
Bold time | Error: no local variable "LYNX_BOLD" has been set. |
Public time | Error: no local variable "LYNX_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |
Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |
Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
[[Category:Error: no local variable "LEVELSET" has been set. Levels]]
[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]
The Snipers is the 148th level in Chip's Challenge Level Pack 1. It is one of the Secret levels in CCLP1. It was created by Tom Patten.
The safest route through the first portion of the level is to alternate back and forth, collecting chips as you progress downward. Move quickly toward the bottom of the level, as the fireballs clone quickly and give you very little room for error. Once you have collected 11 chips, exit the area through the teleport on the left side at approximately the center of the level.
In the second half of the level, simply pick up the suction boots and dash across the force floors while dodging fire and cloned fireballs. Hide out in the alcoves on each side to avoid being hit by fireballs. Toward the end of the level, pick up the flippers and continue toward the exit. When you reach the top of the level, quickly clear the dirt so the teeth drown in the water then exit the level.
Full level map
Previous Level | Current Level | Next Level |
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← Thief, You've Taken All That Was Me | The Snipers | Clubhouse → |