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Revision as of 14:22, 26 May 2019

[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Delivery Ship is the 7th level of ChipHomeIS.dat, a custom level set, mosty made of insane levels, by ChipHome5.

This level is based on data resetting, a knowledge of which is required in order to fully solve it. As there's no exit tile (there's actually one, but it is cancelled by 3 spawning gliders as soon as Chip starts moving), the player must perform, towards the end of the level, a proper y-coordinate data reset, in the right position, in order to generate a tile with index 22 (i.e. the exit). This, when performed correctly, will generate an exit tile under the chip socket in [10, 0].

In particular, after pushing the button in [28, 26], the player must move as fast as possible to [30, 21], before the cloned glider reaches the clone button in [26, 22], which is connected to [10, 32], i.e. resetting the one byte data related to the y-coordinate of Chip.

If the player is located in [26, 22] when the data reset happens, Chip's y-coordinate will be 22, thus a tile with index 22 will generated in the lower layer of [10, 0], due to how data resetting works. Afterwards, Chip's y position will be reset to 0 and Chip will find himself in [30, 0], where the player can gather the yellow key and head towards the chip socket in [10, 0], which should hide an exit tile.

This is also the first level showcasing what happens when the Chip's x or y position is reset while standing on a hint tile: the position will be changed (setting to 0 either the x or y coordinate), but the game won't record this as stepping out from the hint tile, thus displaying a perpetual hint message throughout all the level, hiding the inventory and the number of chips left.

Delivery Ship was one of the CC Zone Award Levels.

Walkthrough