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{{Otheruses4|the 79th level in [[Chip's Challenge Level Pack 2]]|the 100th level in [[Chip's Challenge 2]]|Crazy}}
{{Infobox Level
{{Infobox Level
|name = Cra-zy
|name = Cra-zy
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'''Cra-zy''' is the 79th level in [[Chip's Challenge Level Pack 2]]. There's a lot of action within the small space that is "Cra-zy", but the level is very easy to solve; it takes only 6 seconds at best, as Chip only has to figure out some quick [[teleport]] sequences to win it. In the original set, [[Drew Thomas|Drew]]T1, there was a [[hint]] that revealed to the player that the level could be done this quickly.
'''Cra-zy''' is the 79th level in [[Chip's Challenge Level Pack 2]]. There's a lot of action within the small space that is "Cra-zy", but the level is very easy to solve; it takes only 6 seconds at best, as [[Chip]] only has to figure out some quick [[teleport]] sequences to win it. In [[Drew Thomas]]'s original [[level set]], ''DrewT1'', there was a [[hint]] that revealed to the player that the level could be done this quickly.


There is more than one route that can achieve this; a quick and easy solution is ULDRUDRUL [1] L, circle around and then wait before sliding. In the shown [[AVI]], Chip waits ''[1/2]'', then doesn't touch the [[green button]]. Chip can also wait a full [1] and touch the button, and get to the exit slightly later, but the route will work more often.
There is more than one route that can achieve this; a quick and easy solution is ULDRUDRUL [1] L, circle around and then wait before sliding. In the shown [[AVI]], Chip waits ''[1/2]'', then doesn't touch the [[green button]]. Chip can also wait a full [1] and touch the button; this solution is easier to execute, though the [[exit]] will be reached slightly later.


==Full level map==
==Full level map==

Revision as of 23:52, 29 May 2019

[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Cra-zy is the 79th level in Chip's Challenge Level Pack 2. There's a lot of action within the small space that is "Cra-zy", but the level is very easy to solve; it takes only 6 seconds at best, as Chip only has to figure out some quick teleport sequences to win it. In Drew Thomas's original level set, DrewT1, there was a hint that revealed to the player that the level could be done this quickly.

There is more than one route that can achieve this; a quick and easy solution is ULDRUDRUL [1] L, circle around and then wait before sliding. In the shown AVI, Chip waits [1/2], then doesn't touch the green button. Chip can also wait a full [1] and touch the button; this solution is easier to execute, though the exit will be reached slightly later.

Full level map

Cclp2 full map level 79.png

Walkthrough

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