Please create an account or Login! Have fun!

Possible: Difference between revisions

Jump to navigation Jump to search
m ((via JWB))
m (added designer to infobox; added disambiguation line)
Line 4: Line 4:
|levelset = Chip's Challenge Level Pack 3
|levelset = Chip's Challenge Level Pack 3
|level = 81
|level = 81
|designer = David Stolp
|password = CKHP
|password = CKHP
|chips required = 18
|chips required = 18
Line 17: Line 18:
|bold difficulty lynx = 2
|bold difficulty lynx = 2
|bold complexity lynx = 2
|bold complexity lynx = 2
}}
}}{{Distinguish|Impossible?}}
 
'''Possible''' is the 81st level in [[Chip's Challenge Level Pack 3]]. It was created by [[David Stolp]], who intended this level as part one of a two-part series that also included the ''truly'' impossible ''impossible'', made so by making ''Possible'' completely symmetrical. His ''impossible'' level is based on an impossible pencil-and-paper puzzle, in which you must draw a line that only moves vertically and horizontally through a 3x3 grid of nine junctions, and must pass through each square exactly twice. The ability to pass through one of the square three times, thanks to an extra [[recessed wall]], renders this puzzle actually solvable.
'''Possible''' is the 81st level in [[Chip's Challenge Level Pack 3]]. It was created by [[David Stolp]], who intended this level as part one of a two-part series that also included the ''truly'' impossible ''impossible'', made so by making ''Possible'' completely symmetrical. His ''impossible'' level is based on an impossible pencil-and-paper puzzle, in which you must draw a line that only moves vertically and horizontally through a 3x3 grid of nine junctions, and must pass through each square exactly twice. The ability to pass through one of the square three times, thanks to an extra [[recessed wall]], renders this puzzle actually solvable.


Move DRD 2R into junction 5, at the center, then turn right and further east to number 6, where the extra passage can be seen; after Chip passes over this recessed wall, he can step sideways off the [[force floor]] leading to it - a method that works in both rulesets. Pass through junction 3 (the first junction in a pair can be taken in either order), turn east at junction 2, and cycle back through again; repeat this sequence for junctions 1 and 4, then 7 and 8, and finally between 9 and 6. With one chip remaining, pass through the extra entrance out of junction 6 and then take the last chip from room 5, with an [[exit]] nearby.
Move DRD 2R into junction 5, at the center, then turn right and further east to number 6, where the extra passage can be seen; after Chip passes over this recessed wall, he can step sideways off the [[force floor]] leading to it - a method that works in both rulesets. Pass through junction 3 (the first junction in a pair can be taken in either order), turn east at junction 2, and cycle back through again; repeat this sequence for junctions 1 and 4, then 7 and 8, and finally between 9 and 6. With one chip remaining, pass through the extra entrance out of junction 6 and then take the last chip from room 5, with an [[exit]] nearby.


==Full level map==
== Full level map ==
[[File:Cclp3_full_map_level_81.png|500px]]
[[File:Cclp3_full_map_level_81.png|500px]]



Revision as of 15:52, 30 March 2020

[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]]

[[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Possible is the 81st level in Chip's Challenge Level Pack 3. It was created by David Stolp, who intended this level as part one of a two-part series that also included the truly impossible impossible, made so by making Possible completely symmetrical. His impossible level is based on an impossible pencil-and-paper puzzle, in which you must draw a line that only moves vertically and horizontally through a 3x3 grid of nine junctions, and must pass through each square exactly twice. The ability to pass through one of the square three times, thanks to an extra recessed wall, renders this puzzle actually solvable.

Move DRD 2R into junction 5, at the center, then turn right and further east to number 6, where the extra passage can be seen; after Chip passes over this recessed wall, he can step sideways off the force floor leading to it - a method that works in both rulesets. Pass through junction 3 (the first junction in a pair can be taken in either order), turn east at junction 2, and cycle back through again; repeat this sequence for junctions 1 and 4, then 7 and 8, and finally between 9 and 6. With one chip remaining, pass through the extra entrance out of junction 6 and then take the last chip from room 5, with an exit nearby.

Full level map

Cclp3 full map level 81.png

Walkthrough

Previous Level Current Level Next Level
← Checkers Possible Mediterranean →