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Rover: Difference between revisions
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== Sequence == | == Sequence == | ||
Each behavior lasts for 32 attempted moves. A cycle can be shortened if the rover gets stuck or runs into a [[Acting_wall|wall]], and can be lengthened by delaying voluntary movement, such as with [[Sliding_tile|slides]], being [[trap]]ped, or being on a [[clone machine]], in which cases it will not update for the duration it cannot voluntarily move. However, each | Each behavior lasts for 32 attempted moves. A cycle can be shortened if the rover gets stuck or runs into a [[Acting_wall|wall]], and can be lengthened by delaying voluntary movement, such as with [[Sliding_tile|slides]], being [[trap]]ped, or being on a [[clone machine]], in which cases it will not update for the duration it cannot voluntarily move. However, each [[tick]] a rover attempts to move but cannot counts as 2 attempted moves instead of 1. For example, if a rover is surrounded by walls, each non-[[teeth]] cycle lasts 0.8 seconds rather than 32 ticks = 1.6 seconds, and each teeth cycle lasts twice as long (1.6 seconds each). | ||
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Revision as of 02:08, 5 April 2020
CC2 Image(s) | |
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Found in | |
Steam ID | Unknown edit |
Multi-directional? | Yes |
Moves? | Yes |
The rover is a monster introduced in Chip's Challenge 2. It can travel over dirt, gravel, and other similar tiles which normally block monsters. Like ghosts, rovers have the ability to pick up and use keys and boots. Its movement mimics that of other monsters and changes periodically from one type to another.
Sequence
Each behavior lasts for 32 attempted moves. A cycle can be shortened if the rover gets stuck or runs into a wall, and can be lengthened by delaying voluntary movement, such as with slides, being trapped, or being on a clone machine, in which cases it will not update for the duration it cannot voluntarily move. However, each tick a rover attempts to move but cannot counts as 2 attempted moves instead of 1. For example, if a rover is surrounded by walls, each non-teeth cycle lasts 0.8 seconds rather than 32 ticks = 1.6 seconds, and each teeth cycle lasts twice as long (1.6 seconds each).
Appearance | Behavior |
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Angry teeth | |
Glider | |
Ant | |
Purple ball | |
Timid teeth | |
Fire box | |
Centipede | |
Walker |