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(Forgot the new in the infobox. Been a while since I've worked on most of these levels..)
 
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{{Infobox Level New|
{{Infobox Level
|name = Frozen Floors
|pack = cclp2
|image = [[Image:CCLP2 Level 27.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 27
|level = 27
|password = IHSJ
|image = [[File:CCLP2 Level 27.png|300px]]
|hint = No
|chips required = 10
|chips available = 10
|time = 300
|bold ms = 276
|bold lynx = 266
 
|difficulty ms = 2
|bold difficulty ms = 3
|bold complexity ms = 1
 
|difficulty lynx = 2
|bold difficulty lynx = 2
|bold complexity lynx = 1
}}
}}


'''Frozen Floors''' is the 27th level in [[Chip's Challenge Level Pack 2]]. It was designed by [[Dave Borgman]]. Clearly named for the combination of [[ice]] and [[force floor]]s, Frozen Floors is a very good level to practice [[boosting]] on, particularly long stretches and ice/force transitions.
'''Frozen Floors''' is the 27th level in [[Chip's Challenge Level Pack 2]]. Clearly named for the combination of [[ice]] and [[force floor]]s, Frozen Floors is a very good level to practice [[boosting]] on, particularly long stretches and ice/force transitions.


Play L 4:[LDRD] to collect four of the chips, then move to the chip on the right side and finish the column of five. Now, Chip can move to the main level; slide onto the ice, step down off the third force floor and collect the resulting chip, then play RU and U 2R U to another chip, and L and all the way down to turn to the right side of the level.
Play L 4:[LDRD] to collect four of the chips, then move to the chip on the right side and finish the column of five. Now, Chip can move to the main level; slide onto the ice, step down off the third force floor and collect the resulting chip, then play RU and U 2R U to another chip, and L and all the way down to turn to the right side of the level.
Line 27: Line 11:
This leads to the final two chips; slide over the next ice patch, then D off the east force floor, and L off the [[socket]] to eventually drop into the exit. Be wary that several possible [1] losses drop a [[spring slide]] and thus cause a total loss of [2].
This leads to the final two chips; slide over the next ice patch, then D off the east force floor, and L off the [[socket]] to eventually drop into the exit. Be wary that several possible [1] losses drop a [[spring slide]] and thus cause a total loss of [2].


== Unsolvability in Lynx ==
== Fix for Lynx ==
The different rules of stepping off force floors, which generally prohibit stepping off force floors when leaving ice, make Frozen Floors unsolvable in [[Lynx]]. Add a [[force floor|southwards force floor]] at [16,22] to allow overriding on the main offending square [16, 25].
The different rules of stepping off force floors, which generally prohibit stepping off force floors when leaving ice, make Frozen Floors unsolvable in Lynx. [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]] adds a [[force floor|southwards force floor]] at (16, 22) to allow overriding on the main offending square at (16, 25).
 
==Full level map==
[[File:Cclp2_full_map_level_27.png|500px]]


== Walkthrough ==
== Walkthrough ==
[[File:CCLP2 level 27 solution - 276 seconds|425px]]
{{#ev:youtube|bi091jHGU_4}}


{{Level Progression|Work Fast|Madness I}}
{{Level Progression|Work Fast|Madness I}}
[[Category:Levels unsolvable in Lynx]]
[[Category:Levels unsolvable in Lynx]]

Latest revision as of 04:31, 30 April 2020

Frozen Floors is the 27th level in Chip's Challenge Level Pack 2. Clearly named for the combination of ice and force floors, Frozen Floors is a very good level to practice boosting on, particularly long stretches and ice/force transitions.

Play L 4:[LDRD] to collect four of the chips, then move to the chip on the right side and finish the column of five. Now, Chip can move to the main level; slide onto the ice, step down off the third force floor and collect the resulting chip, then play RU and U 2R U to another chip, and L and all the way down to turn to the right side of the level.

This leads to the final two chips; slide over the next ice patch, then D off the east force floor, and L off the socket to eventually drop into the exit. Be wary that several possible [1] losses drop a spring slide and thus cause a total loss of [2].

Fix for Lynx[edit]

The different rules of stepping off force floors, which generally prohibit stepping off force floors when leaving ice, make Frozen Floors unsolvable in Lynx. CCLXP2 adds a southwards force floor at (16, 22) to allow overriding on the main offending square at (16, 25).

Full level map[edit]

Cclp2 full map level 27.png

Walkthrough[edit]

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← Work Fast Frozen Floors Madness I →