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Security Breach: Difference between revisions
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{{Infobox Level | {{Infobox Level | ||
| | |pack = cclp2 | ||
|level = 53 | |||
|image = [[File:CCLP2 Level 53.png|300px]] | |image = [[File:CCLP2 Level 53.png|300px]] | ||
|hint = Now that you're in, collect the security cards and go on the next room. Don't set of <!---SIC---> the security system. | |hint = Now that you're in, collect the security cards and go on the next room. Don't set of <!---SIC---> the security system. | ||
}} | }} | ||
Latest revision as of 04:38, 30 April 2020
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There was a problem during the HTTP request: 0 Error{| class="wikitable infobox plainlinks" style="width: 30%; align: right; text-align: center;"
|+ Error: no local variable "NAME" has been set.
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| colspan="2"|
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! width="1%" nowrap="nowrap"|Level set
| [[Error: no local variable "LEVELSET" has been set.]]
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! width="1%" nowrap="nowrap"|Level number
| Error: no local variable "LEVEL" has been set.
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! width="1%" nowrap="nowrap"|Designer
| [[Error: no local variable "DESIGNER" has been set.]]
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! width="1%" nowrap="nowrap"|Password
| Error: no local variable "PASSWORD" has been set.
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! width="1%" nowrap="nowrap"|Password notes
| Error: no local variable "PW_NOTE" has been set.
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! width="1%" nowrap="nowrap"|Hint
| Now that you're in, collect the security cards and go on the next room. Don't set of the security system.
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! width="1%" nowrap="nowrap"|Chips
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! width="1%" nowrap="nowrap"|Chips notes
| Error: no local variable "CHIPS_NOTE" has been set.
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! width="1%" nowrap="nowrap"|Time limit
| ---
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| colspan = "2" | MS (Scores)
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|-
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! width="1%" nowrap="nowrap"|Melinda time
| Error: no local variable "MS_MELINDA" has been set.
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|-
! width="1%" nowrap="nowrap"|Bold time
| Error: no local variable "MS_BOLD" has been set.
|-
|-
! width="1%" nowrap="nowrap"|Public time
| Error: no local variable "MS_PUBLIC" has been set.
|-
|-
! width="1%" nowrap="nowrap"|Casual difficulty
| *****
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|-
! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****
|-
|-
! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****
|-
|-
! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****
|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****
|-
|-
! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****
|-
|-
! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****
|-
|-
! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****
|- |- |- | colspan = "2" | Steam (Scores) |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****
|-
|-
! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****
|-
|-
! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****
|-
|-
! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****
|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****
|-
|-
! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****
|-
|-
! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****
|-
|-
! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****
|- |- |}[[Category:Error: no local variable "LEVELSET" has been set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]
Security Breach is the 53rd level in Chip's Challenge Level Pack 2.
While Chip can simply take the level's two chips, this causes the pink ball controlling the brown button to trap or release the one controlling the blue button too soon, and therefore cause the tank to open a column of toggle walls. This sets off the "security system" by releasing more pink balls into the exit corridor, which cannot physically be passed when released. To avoid this, Chip must keep the rhythm going in some way.
This monster rhythm is based on the fact that the pink ball in the northwest is ahead of the tank in the monster order, and will turn the tank around before it touches the green button. Because the monster order works differently in Lynx, the tank hits the green button before it can be switched, which makes Security Breach unsolvable under Lynx rules.
The intended solution is to push the blocks next to the chips, then collect them and quickly put the blocks in their places to stop the pink ball from getting out of rhythm. However, there is a slightly busted solution; cover the brown button with block 2 from the far right side, which maintains equilibrium and allows Chip to collect the two chips and exit with no danger.
Fix for Lynx[edit]
As mentioned above, Security Breach is unsolvable in Lynx. CCLXP2 not only fixes this, but also fixes the level to work under both rulesets; when playing the level in Lynx, another pink ball off the side of the level presses a series of green and blue buttons to "normalize" the security system.
Full level map[edit]
Walkthrough[edit]
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← Oracle I | Security Breach | Killer Rooms → |