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Ping Pong: Difference between revisions
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{{Infobox Level | {{Infobox Level | ||
| | |pack = cc1 | ||
|level = 28 | |level = 28 | ||
| | |image = [[File:Level_28.png|300px]] | ||
}} | }} | ||
'''Ping Pong''' is the 28th level in [[Chip's Challenge 1]], and it is well named. The design of the level is indeed similar to a ping-pong table, and you have to move the four [[block]]s in the first room all the way over the [[water]] and [[ice]] on the left end of the table to access the rest of the chips, avoiding the bouncing [[pink ball]]s throughout. | '''Ping Pong''' is the 28th level in [[Chip's Challenge 1]], and it is well named. The design of the level is indeed similar to a ping-pong table, and you have to move the four [[block]]s in the first room all the way over the [[water]] and [[ice]] on the left end of the table to access the rest of the chips, avoiding the bouncing [[pink ball]]s throughout. | ||
First, slide all the way around the level, as the [[blue wall]] entrance is at | First, slide all the way around the level, as the [[blue wall]] entrance is at (3, 2), and then build down from block 3 with blocks 3, 2, 1 and 4 (note that the [[Block Donut Rule]] cannot be used here as block 1 would be placed against the water, and the pink ball to the west would actually cause you to lose time), collecting the chips on the far left when returning from block 1. With the bridge complete, step to the southwest corner, southeast, and then zigzag all the way up to the northeast to collect the remaining chips. The [[exit]] is located at the top. | ||
==Full level map== | ==Full level map== | ||
[[ | [[File:Cc1_full_map_level_28.png|500px]] | ||
== Walkthrough == | == Walkthrough == |
Latest revision as of 04:39, 30 April 2020
Level set | Chip's Challenge 1 |
---|---|
Level number | 28 |
Designer | Unknown |
Password | UJDO |
Password notes | UJDD in Lynx |
Chips | 22 required / 22 available |
Time limit | 300 |
MS (Scores) | |
Bold time | 239 |
Public time | 239 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 236 |
Public time | 236 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | 236 |
Public time | 236 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Ping Pong is the 28th level in Chip's Challenge 1, and it is well named. The design of the level is indeed similar to a ping-pong table, and you have to move the four blocks in the first room all the way over the water and ice on the left end of the table to access the rest of the chips, avoiding the bouncing pink balls throughout.
First, slide all the way around the level, as the blue wall entrance is at (3, 2), and then build down from block 3 with blocks 3, 2, 1 and 4 (note that the Block Donut Rule cannot be used here as block 1 would be placed against the water, and the pink ball to the west would actually cause you to lose time), collecting the chips on the far left when returning from block 1. With the bridge complete, step to the southwest corner, southeast, and then zigzag all the way up to the northeast to collect the remaining chips. The exit is located at the top.
Full level map[edit]
Walkthrough[edit]
Previous Level | Current Level | Next Level |
---|---|---|
← Go with the Flow | Ping Pong | Arcticflow → |
- Chip's Challenge 1 Levels
- Levels by unknown designers
- Levels with casual difficulty 2 (MS)
- Levels with bold execution difficulty 1 (MS)
- Levels with bold routing difficulty 1 (MS)
- Levels with casual difficulty 2 (Lynx)
- Levels with bold execution difficulty 1 (Lynx)
- Levels with bold routing difficulty 1 (Lynx)
- Levels with casual difficulty 2 (Steam)
- Levels with bold execution difficulty 1 (Steam)
- Levels with bold routing difficulty 1 (Steam)