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{{Infobox Level
{{Infobox Level
|name = THE PRISONER
|pack = cc1
|image = [[File:Level 123.png|300px]]
|levelset = Chip's Challenge 1
|level = 123
|level = 123
|password = YKZE
|image = [[File:Level_123.png|300px]]
|chips required = 3
|chips available = 3
|time = 299
|bold ms = 272
|bold lynx = 270
 
|difficulty ms = 3
|bold difficulty ms = 3
|bold complexity ms = 2
 
|difficulty lynx = 3
|bold difficulty lynx = 3
|bold complexity lynx = 2
}}
}}



Latest revision as of 04:45, 30 April 2020

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{| class="wikitable infobox plainlinks" style="width: 30%; align: right; text-align: center;" |+ Error: no local variable "NAME" has been set. |- | colspan="2"|Level 123.png |- ! width="1%" nowrap="nowrap"|Level set | [[Error: no local variable "LEVELSET" has been set.]] |- ! width="1%" nowrap="nowrap"|Level number | Error: no local variable "LEVEL" has been set. |- ! width="1%" nowrap="nowrap"|Designer | [[Error: no local variable "DESIGNER" has been set.]] |- |- ! width="1%" nowrap="nowrap"|Password | Error: no local variable "PASSWORD" has been set. |- |- ! width="1%" nowrap="nowrap"|Password notes | Error: no local variable "PW_NOTE" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Hint | {{{hint}}} |- |- ! width="1%" nowrap="nowrap"|Chips | |- |- ! width="1%" nowrap="nowrap"|Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |- ! width="1%" nowrap="nowrap"|Time limit | --- |- |- | colspan = "2" | MS (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "MS_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "MS_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "MS_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |- | colspan = "2" | Steam (Scores) |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |}[[Category:Error: no local variable "LEVELSET" has been set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

The Prisoner is the 123rd level in Chip's Challenge 1. It is a fairly simple level once the player figures out how to "escape", but requires some precise timing as well. Use odd step for the given route.

To escape the "prison", touch the green button to force the fireball to clone a block, which removes one water space. On the turn it lands on the red button the second time, wait [1 1/2] and spring step RU to safely escape.

Use the cloned block to open a path with D, then continue URU to clone a third block, which allows you to escape later. Push this 2U from the landing into more water, then walk R 5D, which diverts the teeth out of the way far enough to pass them. Escape by pushing the thereby cloned fourth block north through the water, beyond the fireball clone machine.

Walk along the very top, which just avoids the teeth, and then collect the chips counterclockwise with the help of the ice on the way to the exit.

Full level map[edit]

Cc1 full map level 123.png

Walkthrough[edit]

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