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{{Infobox Level | {{Infobox Level | ||
| | |pack = cclp3 | ||
|level = 123 | |level = 123 | ||
| | |image = [[File:CCLP3 Level 123.png|300px]] | ||
}} | |||
| | |||
'''Investment''' is the 123rd level in [[Chip's Challenge Level Pack 3]]. It was created by [[David Stolp]], and was named '''type level name here''' in his original set. | '''Investment''' is the 123rd level in [[Chip's Challenge Level Pack 3]]. It was created by [[David Stolp]], and was named '''type level name here''' in his original set. | ||
690 route: Use the starting block to explode the bomb next to the 4 blocks on the left, create a wedge allowing 1 block to explode the other bomb. This frees another block, which is used to explode the bomb at (8,4), freeing 3 blocks. These will be used in the top left to free 6 blocks. Use the first one to explode the bomb immediately above the force floor near the start to free 5 more blocks. These blocks will be used to explode the lowest bombs (apart from the bomb by the exit and (25,16)). To explode (23,19), the recessed wall at (20,21) must be used. The last block can be pushed onto the ice slide and pushed into the bomb guarding the skates. Now push the block next to the thief through the bottom part of the level to explode the bomb guarding the exit. | 690 route: Use the starting block to explode the bomb next to the 4 blocks on the left, create a wedge allowing 1 block to explode the other bomb. This frees another block, which is used to explode the bomb at (8,4), freeing 3 blocks. These will be used in the top left to free 6 blocks. Use the first one to explode the bomb immediately above the force floor near the start to free 5 more blocks. These blocks will be used to explode the lowest bombs (apart from the bomb by the exit and (25,16)). To explode (23,19), the recessed wall at (20,21) must be used. The last block can be pushed onto the ice slide and pushed into the bomb guarding the skates. Now push the block next to the thief through the bottom part of the level to explode the bomb guarding the exit. | ||
== Full level map == | |||
[[File:Cclp3_full_map_level_123.png|500px]] | |||
== Walkthrough == | |||
{{#ev:youtube|eprwXy4v5g4}} | |||
{{Level Progression|Manic Depression|Jumble III}} | {{Level Progression|Manic Depression|Jumble III}} |
Latest revision as of 05:45, 30 April 2020
Level set | Chip's Challenge Level Pack 3 |
---|---|
Level number | 123 |
Designer | David Stolp |
Password | OYOJ |
Chips | 0 required / 0 available |
Time limit | 999 |
MS (Scores) | |
Bold time | 739 |
Public time | 720 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 712 |
Public time | 665 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Investment is the 123rd level in Chip's Challenge Level Pack 3. It was created by David Stolp, and was named type level name here in his original set.
690 route: Use the starting block to explode the bomb next to the 4 blocks on the left, create a wedge allowing 1 block to explode the other bomb. This frees another block, which is used to explode the bomb at (8,4), freeing 3 blocks. These will be used in the top left to free 6 blocks. Use the first one to explode the bomb immediately above the force floor near the start to free 5 more blocks. These blocks will be used to explode the lowest bombs (apart from the bomb by the exit and (25,16)). To explode (23,19), the recessed wall at (20,21) must be used. The last block can be pushed onto the ice slide and pushed into the bomb guarding the skates. Now push the block next to the thief through the bottom part of the level to explode the bomb guarding the exit.
Full level map[edit]
Walkthrough[edit]
Previous Level | Current Level | Next Level |
---|---|---|
← Manic Depression | Investment | Jumble III → |
- Chip's Challenge Level Pack 3 Levels
- Levels designed by David Stolp
- Levels with casual difficulty 4 (MS)
- Levels with bold execution difficulty 4 (MS)
- Levels with bold routing difficulty 5 (MS)
- Levels with casual difficulty 4 (Lynx)
- Levels with bold execution difficulty 3 (Lynx)
- Levels with bold routing difficulty 5 (Lynx)