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{{Distinguish|Spiral}}
{{Infobox Level
{{Infobox Level
|name = SPIRALS
|pack = cc1
|image = [[File:Level 88.png|300px]]
|levelset = Chip's Challenge 1
|level = 88
|level = 88
|password = WZYV
|image = [[File:Level_88.png|300px]]
|chips required = 12
|chips available = 12
|time = 400
|bold ms = 317
|bold lynx = 317
|difficulty ms = 3
|bold difficulty ms = 2
|bold complexity ms = 1
 
|difficulty lynx = 2
|bold difficulty lynx = 1
|bold complexity lynx = 1
}}
}}
{{Distinguish|Spiral}}
'''Spirals''' is the 88th level in [[Chip's Challenge 1]]. One of the most notorious "[[glitch]]es" in Chip's Challenge occurs in some versions of Spirals, known as the [[Spirals corruption]], which is actually an incomplete [[#Version differences|version difference]].


'''Spirals''' is the 88th level in [[Chip's Challenge 1]]. One of the most notorious [[glitch]]es in Chip's Challenge occurs in some versions of Spirals: the [[Spirals corruption]], which has instead of floor at [[grid]] coordinate (29, 13), a [[thin wall]] east, making the level infinitely harder and at a full 5 rating. The source of this is the original [[Lynx ruleset|Lynx]] version, which was changed to the official version in the [[MS Ruleset|MS ]] version because [[walker]] behaviour is different. However, some copies never got the change. For more information and how to complete this version, read the page on the corruption. If a player's version contains the corruption, they can simply use a [[level editor]] to change the offending grid coordinate to floor.
Spirals can be completed in the bold time by walking the paths through the spirals, which are almost totally one path; the only intersections are the chips. From each chip, turn 2D L R 2D 2L U L 2D and L off the chip to return to the exit. In this version, Chip can almost ''never'' be caught by the walkers.


Spirals can be completed in the bold time by walking the paths through the spirals, which are almost totally one path; the only intersections are the chips. From each chip, turn 2D L R 2D 2L U L 2D and L off the chip to return to the exit. In this version, Chip can almost ''never'' be caught by the walkers.
== Version differences ==
Due to a change in [[walker]] behavior, this level became vastly more difficult in the [[MSCC|Microsoft port]]; to compensate, a thin wall was changed to a floor at (29, 13).  However, some copies of the game shipped with the original Lynx level, and the difference was so staggering that the original level layout was believed to somehow be a mistake, known as "[[Spirals corruption]]". If a player's version contains the corruption, they can simply use a [[level editor]] to change the offending grid coordinate to floor.


==Full level map==
==Full level map==
This is the [[MSCC]] version of the level.  The missing wall is fairly distinct and can be seen just north of the exit.
[[File:Cc1_full_map_level_88.png|500px]]
[[File:Cc1_full_map_level_88.png|500px]]



Latest revision as of 03:25, 6 May 2021

Spirals is the 88th level in Chip's Challenge 1. One of the most notorious "glitches" in Chip's Challenge occurs in some versions of Spirals, known as the Spirals corruption, which is actually an incomplete version difference.

Spirals can be completed in the bold time by walking the paths through the spirals, which are almost totally one path; the only intersections are the chips. From each chip, turn 2D L R 2D 2L U L 2D and L off the chip to return to the exit. In this version, Chip can almost never be caught by the walkers.

Version differences[edit]

Due to a change in walker behavior, this level became vastly more difficult in the Microsoft port; to compensate, a thin wall was changed to a floor at (29, 13). However, some copies of the game shipped with the original Lynx level, and the difference was so staggering that the original level layout was believed to somehow be a mistake, known as "Spirals corruption". If a player's version contains the corruption, they can simply use a level editor to change the offending grid coordinate to floor.

Full level map[edit]

This is the MSCC version of the level. The missing wall is fairly distinct and can be seen just north of the exit.

Cc1 full map level 88.png

Walkthrough[edit]

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