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{{Infobox Level
{{Infobox Level
|name = Ranger Denmark
|pack = cclp2
|level = 20
|image = [[File:CCLP2 Level 20.png|300px]]
|image = [[File:CCLP2 Level 20.png|300px]]
|levelset = Chip's Challenge Level Pack 2
|designer = Anne Olsen
|level = 20
|password = AIQF
|chips required = 1
|chips available = 1
|time = 300
|bold ms = 293
|bold lynx = 292
|difficulty ms = 1
|bold difficulty ms = 2
|bold complexity ms = 1
|difficulty lynx = 1
|bold difficulty lynx = 2
|bold complexity lynx = 1
}}
}}


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Chip has a total of [2] spare, which may be necessary because the [[blob]]s will kick the other monsters around. There are many strategies possible using these extra moves: either pick up the chip with U ([-2]), take the [[ice skates]] ([-2]), or wait [1] or [2] directly. In addition, there are many different paths to the chip that avoid the ice skates; these tend to be most effective against the blobs and [[fireball]]s.
Chip has a total of [2] spare, which may be necessary because the [[blob]]s will kick the other monsters around. There are many strategies possible using these extra moves: either pick up the chip with U ([-2]), take the [[ice skates]] ([-2]), or wait [1] or [2] directly. In addition, there are many different paths to the chip that avoid the ice skates; these tend to be most effective against the blobs and [[fireball]]s.
==Fix for Lynx==
While this level is solvable in Lynx, it is much more difficult than in MS as no monsters die in [[fire]], so [[CCLXP2]] adjusts the level by exchanging the fire, [[fire boots]] and [[fireball]]s for [[water]], [[flippers]] and [[glider]]s and reflecting the level vertically.


== Trivia ==
== Trivia ==

Latest revision as of 00:11, 4 May 2024

Ranger Denmark is the 20th level in Chip's Challenge Level Pack 2. Named for the home country of Anne Olsen, who made this level, Ranger Denmark contains a large collection of monsters inside a blue wall square, some of which will be killed in the fire before Chip enters it.

Fortunately, the level is very easy when you figure out where to enter the square. For the absolute fastest route through, move 3U from the fire boots and bust 2L through.

Bold strategies[edit]

Chip has a total of [2] spare, which may be necessary because the blobs will kick the other monsters around. There are many strategies possible using these extra moves: either pick up the chip with U ([-2]), take the ice skates ([-2]), or wait [1] or [2] directly. In addition, there are many different paths to the chip that avoid the ice skates; these tend to be most effective against the blobs and fireballs.

Fix for Lynx[edit]

While this level is solvable in Lynx, it is much more difficult than in MS as no monsters die in fire, so CCLXP2 adjusts the level by exchanging the fire, fire boots and fireballs for water, flippers and gliders and reflecting the level vertically.

Trivia[edit]

  • This level is based on Lesson 8 from Chip's Challenge 1. The CCLP2 committee did not want to put any levels in CCLP2 that were based on CC1 levels, but Ranger Denmark made it through anyway. It is the only CCLP2 level that accidentally slipped through this sieve.

Full level map[edit]

Cclp2 full map level 20.png

Walkthrough[edit]

See also[edit]

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