Quad-Boot: Difference between revisions

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{{Infobox Level New|
{{Infobox Level
|name = Quad-Boot
|pack = cclp2
|image = [[Image:CCLP2 Level 57.png|300px]]
|levelset = Chip's Challenge Level Pack 2
|designer = [[Dave Borgman]]
|level = 57
|level = 57
|password = YUAV
|image = [[File:CCLP2 Level 57.png|300px]]
|hint = No
|chips required = 0
|chips available = 0
|time = 300
|bold ms = 266
|bold lynx = 244
 
|difficulty ms = 2
|bold difficulty ms = 3
|bold complexity ms = 3
 
|difficulty lynx = 2
|bold difficulty lynx = 3
|bold complexity lynx = 3
}}
}}


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Teleport >UD to collect one more block and follow it >D to collect the flippers, and now finish: >U LD >RL to reach the [[ice skates]], then >R 3U over the ice corner. From the [[thieves]] at the end of the force floor train, turn west and south, wait [5] for the [[fireball]]s to clear and squeeze into the exit past the [[toggle wall]].
Teleport >UD to collect one more block and follow it >D to collect the flippers, and now finish: >U LD >RL to reach the [[ice skates]], then >R 3U over the ice corner. From the [[thieves]] at the end of the force floor train, turn west and south, wait [5] for the [[fireball]]s to clear and squeeze into the exit past the [[toggle wall]].
==Fix for Lynx==
This level has [[ice]] underneath [[water]], which is not allowed in Lynx. [[CCLXP2]] alters this section, with the paths to the boots containing two water tiles, two [[ice]] tiles and either a [[force floor]] or a [[fire]] tile. In addition, the start section has been altered to remove the fake exits and the need for backward-boosting, and extra ice tiles and thin walls have been added in the eastern area to remove the need to walk though an ice corner (which is not possible in Lynx).


==Full level map==
==Full level map==
[[Image:Cclp2_full_map_level_57.png|500px]]  
[[File:Cclp2_full_map_level_57.png|500px]]  


== Walkthrough ==
== Walkthrough ==
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