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{{Infobox Level|
{{Infobox Level
|name = Quad-Boot
|pack = cclp2
|image = [[Image:CCLP2 Level 57.png|300px]]
|levelset = Chip's Challenge Level Pack 2
|designer = Dave Borgman
|level = 57
|level = 57
|password = YUAV
|image = [[File:CCLP2 Level 57.png|300px]]
|hint = No
|chips required = 0
|chips available = 0
|time = 300
|bold ms = 266
|bold lynx = 244
 
|difficulty ms = 2
|bold difficulty ms = 3
|bold complexity ms = 3
 
|difficulty lynx = 2
|bold difficulty lynx = 3
|bold complexity lynx = 3
}}
}}


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Teleport >UD to collect one more block and follow it >D to collect the flippers, and now finish: >U LD >RL to reach the [[ice skates]], then >R 3U over the ice corner. From the [[thieves]] at the end of the force floor train, turn west and south, wait [5] for the [[fireball]]s to clear and squeeze into the exit past the [[toggle wall]].
Teleport >UD to collect one more block and follow it >D to collect the flippers, and now finish: >U LD >RL to reach the [[ice skates]], then >R 3U over the ice corner. From the [[thieves]] at the end of the force floor train, turn west and south, wait [5] for the [[fireball]]s to clear and squeeze into the exit past the [[toggle wall]].
==Fix for Lynx==
This level has [[ice]] underneath [[water]], which is not allowed in Lynx. [[CCLXP2]] alters this section, with the paths to the boots containing two water tiles, two [[ice]] tiles and either a [[force floor]] or a [[fire]] tile. In addition, the start section has been altered to remove the fake exits and the need for backward-boosting, and extra ice tiles and thin walls have been added in the eastern area to remove the need to walk though an ice corner (which is not possible in Lynx).


==Full level map==
==Full level map==
[[Image:Cclp2_full_map_level_57.png|500px]]  
[[File:Cclp2_full_map_level_57.png|500px]]  


== Walkthrough ==
== Walkthrough ==

Latest revision as of 00:25, 4 May 2024

Quad-Boot is the 57th level in Chip's Challenge Level Pack 2. This level is clearly named for the apparent four-boot sequence required to escape the teleport sequence and run to the exit; however, the suction boots are not required because all the spots where they were needed have ice or teleports next to them. Also, the four exits near the start are fake, from clone machine activity.

Move D to allow for enough momentum to overcome the force floor, slide >R into the teleport and remove one water, then slide >LR back to the start. Use the force floor to move to the block clone machine, hit the green button twice, and then move the block and Chip >R to finish the bridge to the fire boots. From the dirt, Chip can move LR >2R R to collect them, then teleport >L and walk DR >UD to begin a bridge to the flippers, which negates the need for more blocks.

Teleport >UD to collect one more block and follow it >D to collect the flippers, and now finish: >U LD >RL to reach the ice skates, then >R 3U over the ice corner. From the thieves at the end of the force floor train, turn west and south, wait [5] for the fireballs to clear and squeeze into the exit past the toggle wall.

Fix for Lynx[edit]

This level has ice underneath water, which is not allowed in Lynx. CCLXP2 alters this section, with the paths to the boots containing two water tiles, two ice tiles and either a force floor or a fire tile. In addition, the start section has been altered to remove the fake exits and the need for backward-boosting, and extra ice tiles and thin walls have been added in the eastern area to remove the need to walk though an ice corner (which is not possible in Lynx).

Full level map[edit]

Cclp2 full map level 57.png

Walkthrough[edit]

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