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'''Traffic Cop''' is the 53rd level in [[Chip's Challenge 1]]. The hint, which suggests the use of the walkers to touch the green button, is misleading; this can be done by pushing the [[block]]s, but it's unreliable and ''very'' slow. In fact, no blocks are needed to complete this level, because this level is [[busted]] by the use of [[boosting]] to go backwards over [[force floor]]s; one block can bridge across a [[water]] strip and speed up the route. Collect the furthest block southeast and push all the way down, then touch the green button in the southeast and bludgeon back over, and return to the exit.
'''Traffic Cop''' is the 53rd level in [[Chip's Challenge 1]]. The hint, which suggests the use of the walkers to touch the green button, is misleading; this can be done by pushing the [[block]]s, but it's unreliable and ''very'' slow. In [[Ruleset#Microsoft_ruleset|MS]], no blocks are needed to complete this level, the level is [[busted]] by the ability to override [[force floor|force floors]] backwards and after sliding on ice. Whereas in [[Ruleset#Lynx_ruleset|Lynx]] and [[Ruleset#Steam_ruleset_(CC2)|Steam]] no walkers are required as blocks can be slid into the water behind the button (although it is faster to use them). Further, one block can bridge across a [[water]] strip and speed up the route. Collect the furthest block southeast and push all the way down, then touch the green button in the southeast and bludgeon back over, and return to the exit.


To see how this level would be done with [[No boost route|no boost]], dropping the score to 449, see the second [[AVI]].
To see how this level would be done with [[No boost route|no boost]], dropping the score to 449, see the second [[AVI]].

Revision as of 01:29, 10 May 2024

Traffic Cop is the 53rd level in Chip's Challenge 1. The hint, which suggests the use of the walkers to touch the green button, is misleading; this can be done by pushing the blocks, but it's unreliable and very slow. In MS, no blocks are needed to complete this level, the level is busted by the ability to override force floors backwards and after sliding on ice. Whereas in Lynx and Steam no walkers are required as blocks can be slid into the water behind the button (although it is faster to use them). Further, one block can bridge across a water strip and speed up the route. Collect the furthest block southeast and push all the way down, then touch the green button in the southeast and bludgeon back over, and return to the exit.

To see how this level would be done with no boost, dropping the score to 449, see the second AVI.

Full level map

Cc1 full map level 53.png

Walkthrough

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