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Rock: Difference between revisions
imported>Everysubjectman (→Trivia) |
(No difference)
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Revision as of 19:11, 1 February 2016
Level set | [[Error: no local variable "LEVELSET" has been set.]] |
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Level number | Error: no local variable "LEVEL" has been set. |
Designer | [[Error: no local variable "DESIGNER" has been set.]] |
Password | Error: no local variable "PASSWORD" has been set. |
Password notes | Error: no local variable "PW_NOTE" has been set. |
Hint | No |
Chips | |
Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |
Time limit | --- |
MS (Scores) | |
Melinda time | Error: no local variable "MS_MELINDA" has been set. |
Bold time | Error: no local variable "MS_BOLD" has been set. |
Public time | Error: no local variable "MS_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Mouse Required | Note: This level's bold route requires use of the mouse. |
Lynx (Scores) | |
Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |
Bold time | Error: no local variable "LYNX_BOLD" has been set. |
Public time | Error: no local variable "LYNX_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |
Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |
Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
[[Category:Error: no local variable "LEVELSET" has been set. Levels]]
[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]
Rock is the 20th level in Chip's Challenge Level Pack 3. It was created by Craig Vilbig for his WebCC set (Quasar Industries), and though not intended for original Chip's Challenge play it was copied into his third levelset (The Last Few Chips III-1: Consequences). Vilbig had intended to only use the level as a test for fireballs on WebCC, but the level seemed good enough to include in an actual levelset. Though Craig himself has stated that it is not one of his favorites, he also appreciates that it was voted to be in CCLP3.
Wait the free [1] plus another [2] at the beginning, then move the initially visible block 3 DR to deflect one fireball into a bomb and circle block 1 around the northwest edges, then leave it 2L from the yellow lock and, while waiting for a fireball to hit it and touch the red button, move block 3 east towards block 2. These blocks will combine against the bomb and water to collect two keys, while the dead fireball exploded a bomb and block 1 will follow behind into that water space for the other two.
While pushing this block south, divert directly west and take the chip using the east trap; the two green buttons are unnecessary, though they would have both been used if the other trap had been the one open, as one would free the chip and the other would then open the exit back up. (Extraneous constructions are rare in CCLP3.) With all five items collected, trek north into the exit.
Trivia
The title refers to the common phrase "stuck between a rock and a hard place," as the player must use the blocks to guide the fireballs - and not to Rock Genereux. Potential for such confusion is one factor in why references to official CC levels became either bolded (as in the Chip's Challenge Bit Busters Club) or converted to digital notation.
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← Super Chip | Rock | Mud and Water → |