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Hmmm!: Difference between revisions
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{{Infobox Level | {{Infobox Level | ||
| | |pack = cclp2 | ||
|level = 42 | |level = 42 | ||
| | |image = [[File:CCLP2 Level 42.png|300px]] | ||
|hint = NOT! You're far from done!<br>''(no hint tile)'' | |hint = NOT! You're far from done!<br>''(no hint tile)'' | ||
}} | }} | ||
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==Full level map== | ==Full level map== | ||
[[ | [[File:Cclp2_full_map_level_42.png|500px]] | ||
== Walkthrough == | == Walkthrough == |
Latest revision as of 04:35, 30 April 2020
Level set | Chip's Challenge Level Pack 2 |
---|---|
Level number | 42 |
Designer | Eric Schmidt |
Password | EVFC |
Hint | NOT! You're far from done! (no hint tile) |
Chips | 0 required / 0 available |
Time limit | 350 |
MS (Scores) | |
Bold time | 246 |
Public time | 246 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 244 |
Public time | 244 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Hmmm! is the 42nd level in Chip's Challenge Level Pack 2. The level name suggests some kind of tricky puzzle, but Hmmm! is actually a very simple level.
Chip needs to throw the four fireballs into and through the trap, which goes toward a block that redirects them onto the green button; Chip cannot reach this square himself. Chip will then be able to collect the keys to release the next fireball, and also to clone a monster to remove a bomb, allowing him to escape the succeeding wall gates.
Move around to the block, play it L 5U, then take the green key and shove the block 4R on the way back to the green lock. Open this up, release the fireball, take the blue key, and do the same. While waiting for the second toggle wall to open, clone a tank to open the path back.
Now, release the third fireball, then dodge to the right, and wait [2] before releasing the fourth fireball as well. Although this can be done immediately, it will take longer than an additional two moves for the fireball to reach the trap after the first one is released if this is done. The third will keep the fourth bouncing 8L 8R until the third fireball is released, and then the fourth will follow behind it. For optimum results, hit the brown button, then move D [3] U to cause a collision between the fireballs that allows the green button to be toggled quicker.
Now, circle back to the toggle walls, blast through both of them, then clone a bug. With the way back free, return and unlock the exit.
Full level map[edit]
Walkthrough[edit]
Previous Level | Current Level | Next Level |
---|---|---|
← Ladder Needs a Wash | Hmmm! | Ray of Light → |
- Chip's Challenge Level Pack 2 Levels
- Levels designed by Eric Schmidt
- Levels with casual difficulty 2 (MS)
- Levels with bold execution difficulty 1 (MS)
- Levels with bold routing difficulty 1 (MS)
- Levels with casual difficulty 2 (Lynx)
- Levels with bold execution difficulty 1 (Lynx)
- Levels with bold routing difficulty 1 (Lynx)