Bumper: Difference between revisions
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{{Infobox Level | {{Infobox Level | ||
| | |pack = cclp3 | ||
|level = 15 | |level = 15 | ||
| | |image = [[File:CCLP3 Level 15.png|300px]] | ||
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}} | }} | ||
'''Bumper''' is the 15th level in [[Chip's Challenge Level Pack 3]]. It was created by [[Ida Roberthson]]. The name signals the focus of the level: nine [[block]]s, which have to be pushed onto [[ice]] to hit another block or the [[wall]]s and bump straight back to bridge to the [[blue key]]s and the [[exit]]. | '''Bumper''' is the 15th level in [[Chip's Challenge Level Pack 3]]. It was created by [[Ida Roberthson]]. The name signals the focus of the level: nine [[block]]s, which have to be pushed onto [[ice]] to hit another block or the [[wall]]s and bump straight back to bridge to the [[blue key]]s and the [[exit]]. | ||
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Although this technique saves only [2], it increases the bold time from 195.0 to 195.4, which significantly decreases its difficulty. After the second key is taken, bridge straight to the [[exit]]. | Although this technique saves only [2], it increases the bold time from 195.0 to 195.4, which significantly decreases its difficulty. After the second key is taken, bridge straight to the [[exit]]. | ||
==Full level map== | |||
[[File:Cclp3_full_map_level_15.png|500px]] | |||
== Walkthrough == | == Walkthrough == | ||
{{#ev:youtube|v6a0TNf1qIU}} | |||
{{Level Progression|Window Shopping|Two Sets of Rules}} | {{Level Progression|Window Shopping|Two Sets of Rules}} |
Latest revision as of 00:12, 9 June 2024
Bumper is the 15th level in Chip's Challenge Level Pack 3. It was created by Ida Roberthson. The name signals the focus of the level: nine blocks, which have to be pushed onto ice to hit another block or the walls and bump straight back to bridge to the blue keys and the exit.
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Level set | Chip's Challenge Level Pack 3 |
---|---|
Level number | 15 |
Designer | Ida R. |
Password | FTID |
Chips | 0 required / 0 available |
Time limit | 250 |
MS (Scores) | |
Bold time | 195 |
Public time | 195 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 177 |
Public time | 177 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Use block 8 first and push it against the wall between the two water bridges, to be pushed L after a block is used on bridge 2; continue this pattern for the first six blocks, following with blocks 3 and 9, 5, and 2 and 8. For the seventh block, which is number 4, push it precisely 2R U from where it lands, and after using either block 1 or 7, push block 4 L on the way back to the other. With no block to bounce 1/7 against, Chip cannot use it the same way as 7/1; push it 2R and D/U, and block 4 will be pushed one square closer to bridge 1 as Chip circles around to the top of block 1/7.
Although this technique saves only [2], it increases the bold time from 195.0 to 195.4, which significantly decreases its difficulty. After the second key is taken, bridge straight to the exit.
Full level mapEdit
WalkthroughEdit
Previous Level | Current Level | Next Level |
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← Window Shopping | Bumper | Two Sets of Rules → |