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{{Infobox Level New
{{Infobox Level
|name = CELLBLOCKED
|pack = cc1
|image = [[Image:Level 16.png|300px]]
|levelset = [[Chip's Challenge 1]]
|level = 16
|level = 16
|password = SKKK
|image = [[File:Level_16.png|300px]]
|hint = ''MS:'' Press Ctrl+R (or choose Restart from the Level menu) to restart any level.<br>''Lynx:'' Press Option 1 to restart an level.
|hint = ''MS:'' Press Ctrl+R (or choose Restart from the Level menu) to restart any level.<br>''Lynx:'' Press Option 1 to restart any level<br>''Steam:'' Press Esc to restart any level
|chips required = 0
|chips available = 0
|time = ---
|bold ms = 971, [[T-Chip]] time
|bold lynx =  971, [[T-Chip]] time
|difficulty ms = 2
|bold difficulty ms = 1
|bold complexity ms = 1
 
|difficulty lynx = 2
|bold difficulty lynx = 1
|bold complexity lynx = 1
}}
}}


'''Cellblocked''' is the 16th level in [[Chip's Challenge 1]]. The structure of Cellblocked is a maze constructed entirely of [[recessed wall]]s, in a 7x7 grid of 3x3 rooms with a gnomon border to the southeast, with seven 3x2 rooms on the south and east side, and the exit in a 2x2 room in the very southeast. This structure is almost completely identical to [[Colony]], except that there the exit is in the southwest and the gnomon is on the south and west sides.
'''Cellblocked''' is the 16th level in [[Chip's Challenge 1]]. The structure of Cellblocked is a maze constructed entirely of [[recessed wall]]s, in a 7x7 grid of 3x3 rooms, plus seven 3x2 rooms on the south and east side and the [[exit]] in a 2x2 room in the very southeast. The route through Cellblocked, by room, is R 3D RUR 2U R 2U LU 5L DL 4D R 2D 5R URD.
 
As with [[Southpole]], Chip can not be killed in any way by monsters, tiles, or time, but unlike Southpole, Chip can run into a dead end with no way to escape it, and thus have to start over. However, if restarting is necessary, don't follow the [[hint]]; instead, just move to another level and come back. ([[Clock setting]] is not required for untimed levels unless Chip is playing them timed.) This preserves all of the [[Chip's Challenge scoring|level bonus]]. When using [[Tile World]], use Ctrl+r instead.
 
The route through Cellblocked, by room, is R 3D RUR 2U R 2U LU 5L DL 4D R 2D 5R URD.


==Full level map==
==Full level map==
[[Image:Cc1_full_map_level_16.png|500px]]
[[File:Cc1_full_map_level_16.png|500px]]


== Walkthrough ==
== Walkthrough ==
[[File:Cc1_full_map_level_16_solution.png|500px]]
{{#ev:youtube|902__hMCi4c}}
{{#ev:youtube|902__hMCi4c}}


{{Level Progression|Elementary|Nice Day}}
{{Level Progression|Elementary|Nice Day}}
[[Category:Untimed levels]]
[[Category:Untimed levels]]

Latest revision as of 11:46, 28 April 2024

Cellblocked is the 16th level in Chip's Challenge 1. The structure of Cellblocked is a maze constructed entirely of recessed walls, in a 7x7 grid of 3x3 rooms, plus seven 3x2 rooms on the south and east side and the exit in a 2x2 room in the very southeast. The route through Cellblocked, by room, is R 3D RUR 2U R 2U LU 5L DL 4D R 2D 5R URD.

Full level map[edit]

Cc1 full map level 16.png

Walkthrough[edit]

Cc1 full map level 16 solution.png

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