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Frozen Floors: Difference between revisions
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{{Infobox Level | {{Infobox Level | ||
|pack = cclp2 | |||
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|level = 27 | |level = 27 | ||
| | |image = [[File:CCLP2 Level 27.png|300px]] | ||
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}} | }} | ||
'''Frozen Floors''' is the 27th level in [[Chip's Challenge Level Pack 2 | '''Frozen Floors''' is the 27th level in [[Chip's Challenge Level Pack 2]]. Clearly named for the combination of [[ice]] and [[force floor]]s, Frozen Floors is a very good level to practice [[boosting]] on, particularly long stretches and ice/force transitions. | ||
Play L 4:[LDRD] to collect four of the chips, then move to the chip on the right side and finish the column of five. Now, Chip can move to the main level; slide onto the ice, step down off the third force floor and collect the resulting chip, then play RU and U 2R U to another chip, and L and all the way down to turn to the right side of the level. | Play L 4:[LDRD] to collect four of the chips, then move to the chip on the right side and finish the column of five. Now, Chip can move to the main level; slide onto the ice, step down off the third force floor and collect the resulting chip, then play RU and U 2R U to another chip, and L and all the way down to turn to the right side of the level. | ||
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This leads to the final two chips; slide over the next ice patch, then D off the east force floor, and L off the [[socket]] to eventually drop into the exit. Be wary that several possible [1] losses drop a [[spring slide]] and thus cause a total loss of [2]. | This leads to the final two chips; slide over the next ice patch, then D off the east force floor, and L off the [[socket]] to eventually drop into the exit. Be wary that several possible [1] losses drop a [[spring slide]] and thus cause a total loss of [2]. | ||
== | == Fix for Lynx == | ||
The different rules of stepping off force floors, which generally prohibit stepping off force floors when leaving ice, make Frozen Floors unsolvable in [[Lynx]] | The different rules of stepping off force floors, which generally prohibit stepping off force floors when leaving ice, make Frozen Floors unsolvable in Lynx. [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]] adds a [[force floor|southwards force floor]] at (16, 22) to allow overriding on the main offending square at (16, 25). | ||
==Full level map== | ==Full level map== | ||
[[ | [[File:Cclp2_full_map_level_27.png|500px]] | ||
== Walkthrough == | == Walkthrough == |
Latest revision as of 04:31, 30 April 2020
Level set | Chip's Challenge Level Pack 2 |
---|---|
Level number | 27 |
Designer | Dave Borgman |
Password | IHSJ |
Chips | 10 required / 10 available |
Time limit | 300 |
MS (Scores) | |
Bold time | 276 |
Public time | 276 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 266 |
Public time | 266 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Frozen Floors is the 27th level in Chip's Challenge Level Pack 2. Clearly named for the combination of ice and force floors, Frozen Floors is a very good level to practice boosting on, particularly long stretches and ice/force transitions.
Play L 4:[LDRD] to collect four of the chips, then move to the chip on the right side and finish the column of five. Now, Chip can move to the main level; slide onto the ice, step down off the third force floor and collect the resulting chip, then play RU and U 2R U to another chip, and L and all the way down to turn to the right side of the level.
This leads to the final two chips; slide over the next ice patch, then D off the east force floor, and L off the socket to eventually drop into the exit. Be wary that several possible [1] losses drop a spring slide and thus cause a total loss of [2].
Fix for Lynx[edit]
The different rules of stepping off force floors, which generally prohibit stepping off force floors when leaving ice, make Frozen Floors unsolvable in Lynx. CCLXP2 adds a southwards force floor at (16, 22) to allow overriding on the main offending square at (16, 25).
Full level map[edit]
Walkthrough[edit]
Previous Level | Current Level | Next Level |
---|---|---|
← Work Fast | Frozen Floors | Madness I → |
- Chip's Challenge Level Pack 2 Levels
- Levels designed by Dave Borgman
- Levels with casual difficulty 2 (MS)
- Levels with bold execution difficulty 4 (MS)
- Levels with bold routing difficulty 3 (MS)
- Levels with casual difficulty 2 (Lynx)
- Levels with bold execution difficulty 2 (Lynx)
- Levels with bold routing difficulty 3 (Lynx)
- Levels unsolvable in Lynx