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{{Infobox Level New||name = NUTS AND BOLTS
{{Infobox Level
|image = [[Image:Level 9.png|300px]]
|pack = cc1
|levelset = [[Chip's Challenge 1]]
|level = 9
|level = 9
|password = KCRE
|image = [[File:Level_9.png|300px]]
|hint = No
}}
|chips required = 9
|chips available = 9
|time = 400
|bold ms = 306
|difficulty ms = 2
|bold difficulty ms = 2
|bold complexity ms = 1
|bold lynx = 299
|difficulty lynx = 2
|bold difficulty lynx = 2
|bold complexity lynx = 1}}


'''Nuts and Bolts''' is the ninth level in [[Chip's Challenge 1]], and is usually considered to be the first true level of the game. It was designed by [[Chuck Sommerville]]. It is significantly harder than the previous eight levels, due to the combination of everything learned so far, and some markedly harder sections. All eight training levels are represented at least once.
'''Nuts and Bolts''' is the ninth level in [[Chip's Challenge 1]], and is usually considered to be the first true level of the game. It is significantly harder than the previous eight levels, due to the combination of everything learned so far, and some markedly harder sections. All eight training levels are represented at least once.


After collecting the [[yellow key]] at the start, the optimum route is to hold down the R key after entering the [[Yellow lock|yellow lock]], as this will cause Chip to hit the only fake [[blue wall]] in the panel. However, do not hold the key down too long, else [[block]] 3 will be pushed R, making the next section take longer. After [[Boosting|boosting]] over the [[ice]], hit the [[green button]] twice (boosting off the [[force floor]]), which will allow Chip to collect the [[blue key]] and enter the [[Blue lock|blue lock]] without waiting. After exchanging the keys, it is necessary to wait [1/2] (although [1] is simpler and costs nothing) to avoid colliding with a [[fireball]] on the ice. After the ice slide, collect the upper chip (as this is the one that the [[Bug|bugs]] are away from), then the chip surrounded by blue walls (the south one is the only fake). Now go down to the room below the bug room - this contains a [[Sokoban level|Sokoban]] puzzle with 4 blocks that are used to explode a row of 4 [[Bomb|bombs]], leading to the chips (including one under a block). Collect the last chip from the bug room, then go through the [[socket]].
After collecting the [[yellow key]] at the start, the optimum route is to hold down the R key after entering the [[Yellow lock|yellow lock]], as this will cause Chip to hit the only fake [[blue wall]] in the panel. However, do not hold the key down too long, else [[block]] 3 will be pushed R, making the next section take longer. After [[Boosting|boosting]] over the [[ice]], hit the [[green button]] twice (boosting off the [[force floor]]), which will allow Chip to collect the [[blue key]] and enter the [[Blue lock|blue lock]] without waiting. After exchanging the keys, it is necessary to wait [1/2] (although [1] is simpler and costs nothing) to avoid colliding with a [[fireball]] on the ice. After the ice slide, collect the upper chip (as this is the one that the [[Bug|bugs]] are away from), then the chip surrounded by blue walls (the south one is the only fake). Now go down to the room below the bug room - this contains a [[Sokoban level|Sokoban]] puzzle with 4 blocks that are used to explode a row of 4 [[Bomb|bombs]], leading to the chips (including one under a block). Collect the last chip from the bug room, then go through the [[socket]].
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== [[Special dispatch]] from Melinda ==
== [[Special dispatch]] from Melinda ==
''Dear Chip, In order to outsmart the [[spies]], I built a secret [[Blue wall|wall panel]], but I can't remember where I put it. I also added a lot of anti-spy [[bomb]]s. If you come across any, detonate them with blocks. Blocks are also great for holding open bear traps. Sincerely, Melinda.''
''Dear Chip, In order to outsmart the [[spies]], I built a secret [[Blue wall|wall panel]], but I can't remember where I put it. I also added a lot of anti-spy [[bomb]]s. If you come across any, detonate them with blocks. Blocks are also great for holding open bear traps. Sincerely, Melinda.''
== Version differences ==
In the unreleased [[NES]] port, the top-right [[block]] of the set of four near the starting area is moved south by one cell, breaking the symmetry of the pattern.


==Full level map==
==Full level map==
[[Image:Cc1_full_map_level_9.png|500px]]
[[File:Cc1_full_map_level_9.png|500px]]


== Walkthrough ==
== Walkthrough ==

Latest revision as of 02:05, 6 May 2021

Nuts and Bolts is the ninth level in Chip's Challenge 1, and is usually considered to be the first true level of the game. It is significantly harder than the previous eight levels, due to the combination of everything learned so far, and some markedly harder sections. All eight training levels are represented at least once.

After collecting the yellow key at the start, the optimum route is to hold down the R key after entering the yellow lock, as this will cause Chip to hit the only fake blue wall in the panel. However, do not hold the key down too long, else block 3 will be pushed R, making the next section take longer. After boosting over the ice, hit the green button twice (boosting off the force floor), which will allow Chip to collect the blue key and enter the blue lock without waiting. After exchanging the keys, it is necessary to wait [1/2] (although [1] is simpler and costs nothing) to avoid colliding with a fireball on the ice. After the ice slide, collect the upper chip (as this is the one that the bugs are away from), then the chip surrounded by blue walls (the south one is the only fake). Now go down to the room below the bug room - this contains a Sokoban puzzle with 4 blocks that are used to explode a row of 4 bombs, leading to the chips (including one under a block). Collect the last chip from the bug room, then go through the socket.

The level ends with a fireball stuck on a trap that blocks the exit out. If Chip steps on the brown button, he won't be able to get over himself. The solution, hinted at by Melinda's final sentence of her Special dispatch, is to cover the button with the given block, which releases the fireball and gets Chip over the trap.

Special dispatch from Melinda[edit]

Dear Chip, In order to outsmart the spies, I built a secret wall panel, but I can't remember where I put it. I also added a lot of anti-spy bombs. If you come across any, detonate them with blocks. Blocks are also great for holding open bear traps. Sincerely, Melinda.

Version differences[edit]

In the unreleased NES port, the top-right block of the set of four near the starting area is moved south by one cell, breaking the symmetry of the pattern.

Full level map[edit]

Cc1 full map level 9.png

Walkthrough[edit]

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