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{{Infobox Level | {{Infobox Level | ||
| | |pack = cclp3 | ||
|level = 32 | |||
|image = [[File:CCLP3_Level_32.png|300px]] | |image = [[File:CCLP3_Level_32.png|300px]] | ||
|hint = How long can you hold your breath? | |hint = How long can you hold your breath? | ||
}} | |||
'''Pearl Diving''' is the 32nd level in [[Chip's Challenge Level Pack 3]]. It was created by [[Joshua Bone]], who based it off an obscure concept: dive into a sea of [[toggle wall]]s and escape before a [[pink ball]] closes them. Chip has a total of [30], or six seconds, before the toggle walls close again; being anywhere outside the [[wall]] barrier on the turn the walls close means Chip is trapped. | '''Pearl Diving''' is the 32nd level in [[Chip's Challenge Level Pack 3]]. It was created by [[Joshua Bone]], who based it off an obscure concept: dive into a sea of [[toggle wall]]s and escape before a [[pink ball]] closes them. Chip has a total of [30], or six seconds, before the toggle walls close again; being anywhere outside the [[wall]] barrier on the turn the walls close means Chip is trapped. |
Latest revision as of 05:25, 30 April 2020
Level set | Chip's Challenge Level Pack 3 |
---|---|
Level number | 32 |
Designer | Joshua Bone |
Password | WRTL |
Hint | How long can you hold your breath? |
Chips | 44 required / 44 available |
Time limit | 225 |
MS (Scores) | |
Bold time | 157 |
Public time | 157 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 157 |
Public time | 157 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Pearl Diving is the 32nd level in Chip's Challenge Level Pack 3. It was created by Joshua Bone, who based it off an obscure concept: dive into a sea of toggle walls and escape before a pink ball closes them. Chip has a total of [30], or six seconds, before the toggle walls close again; being anywhere outside the wall barrier on the turn the walls close means Chip is trapped.
Therefore, starting at (13,3) and moving anti-clockwise, collect 5, 4, 4, 4, 5, 5, 4, 4, 4, and 5 chips at each successive turn, and then exit.
Full level map[edit]
Walkthrough[edit]
Previous Level | Current Level | Next Level |
---|---|---|
← Bouncin' Blocks | Pearl Diving | Vague Dream → |
Categories:
- Chip's Challenge Level Pack 3 Levels
- Levels designed by Joshua Bone
- Levels with casual difficulty 2 (MS)
- Levels with bold execution difficulty 1 (MS)
- Levels with bold routing difficulty 1 (MS)
- Levels with casual difficulty 2 (Lynx)
- Levels with bold execution difficulty 1 (Lynx)
- Levels with bold routing difficulty 1 (Lynx)