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{{Infobox Level | {{Infobox Level | ||
| | |pack = cc1 | ||
|level = 57 | |level = 57 | ||
| | |image = [[File:Level_57.png|300px]] | ||
| | |||
}} | }} | ||
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Start moving west and think like a [[paramecium]]: turn right at every intersection excluding the start, and counting the destructive obstacles as walls, until all the chips are collected. This route will end in the socket area, which is no longer a barrier, allowing for quick passage back to the exit. The bold time is 229.0 and thus requires exact movement, but little else. | Start moving west and think like a [[paramecium]]: turn right at every intersection excluding the start, and counting the destructive obstacles as walls, until all the chips are collected. This route will end in the socket area, which is no longer a barrier, allowing for quick passage back to the exit. The bold time is 229.0 and thus requires exact movement, but little else. | ||
== | ==Full level map== | ||
[[File:Cc1_full_map_level_57.png|500px]] | |||
== Walkthrough == | == Walkthrough == | ||
{{#ev:youtube|DnjO4--8mQ4}} | |||
{{Level Progression|Deepfreeze|Loop Around}} | {{Level Progression|Deepfreeze|Loop Around}} |
Latest revision as of 04:44, 30 April 2020
Level set | Chip's Challenge 1 |
---|---|
Level number | 57 |
Designer | Unknown |
Password | UBXU |
Chips | 35 required / 35 available |
Time limit | 400 |
MS (Scores) | |
Bold time | 229 |
Public time | 229 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 228 |
Public time | 228 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | 228 |
Public time | 228 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Strange Maze is the 57th level in Chip's Challenge 1. All it is is just a maze with rather interesting "walls": aside from blue wall borders and plain wall tiles, monsters in traps, locks, sockets and destructive obstacles form a simple maze.
Start moving west and think like a paramecium: turn right at every intersection excluding the start, and counting the destructive obstacles as walls, until all the chips are collected. This route will end in the socket area, which is no longer a barrier, allowing for quick passage back to the exit. The bold time is 229.0 and thus requires exact movement, but little else.
Full level map[edit]
Walkthrough[edit]
Previous Level | Current Level | Next Level |
---|---|---|
← Deepfreeze | Strange Maze | Loop Around → |
Categories:
- Chip's Challenge 1 Levels
- Levels by unknown designers
- Levels with casual difficulty 1 (MS)
- Levels with bold execution difficulty 1 (MS)
- Levels with bold routing difficulty 1 (MS)
- Levels with casual difficulty 1 (Lynx)
- Levels with bold execution difficulty 1 (Lynx)
- Levels with bold routing difficulty 1 (Lynx)
- Levels with casual difficulty 1 (Steam)
- Levels with bold execution difficulty 1 (Steam)
- Levels with bold routing difficulty 1 (Steam)