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Chip's Challenge Level Pack 2 (Lynx): Difference between revisions
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'''CCLXP2''' is the Lynx-compatible version of [[CCLP2]]. | '''CCLXP2''' is the Lynx-compatible version of [[CCLP2]]. | ||
== Background == | |||
[[CCLP2]] was first released in 2002, prior to any stable release of [[Tile World]]. At the time, Microsoft's version of Chip's Challenge was the only way to play Chip's Challenge, and the [[Lynx]] ruleset was nearly unheard of. As a consequence, CCLP2 contains 48 levels that are unplayable in Lynx, generally due to [[invalid tile]]s. 21 additional levels are playable (but unsolvable) in Lynx. | |||
As the years went by, the Lynx ruleset gradually grew in popularity, and it was decided that CCLP3 and CCLP1 would be Lynx-compatible. However, 69 of CCLP2's remained unplayable in Lynx. There were several unofficial attempts at making CCLP2 entirely Lynx-compatible, but it took until late 2011 for a project to be formally organized. | |||
== Project goals == | |||
The goal was to edit levels in such a way that they would remain in the spirit of the originals. Whenever possible, the levels were edited in such a way that the [[MS]] [[bold]] route could also be executed in the edited versions. Such levels had an asterisk * added to their titles. | |||
However, there were some cases when it was impossible to preserve the MS bold route. These levels had LX added to their titles. In addition to this, all [[monster]]s were removed from the [[monster list]] so that they remain motionless in MS, and all [[block]]s were turned into [[clone block]]s so they could not be pushed in MS. This rendered all LX levels unsolvable in MS. | |||
The CCLXP2 staff attempted to contact as many designers as possible for permission to edit their levels. Out of the 17 designers who contributed to CCLP2, only 6 were successfully contacted, all of whom gave permission to have their levels edited. | |||
== Release == | |||
A beta release of CCLXP2 occurred on 9 August 2014. Following community feedback, a few levels received additional modifications, and the final version of CCLXP2 was released on 6 June 2015. | |||
== Levels with minor changes *== | |||
== Levels with significant changes LX == | |||
== Special cases == | |||
* [[Glider and Fire]] was left unchanged. A variant called "Fireball and Water" was considered but ultimately rejected. | |||
* [[Zartacla]]'s bust was left in. | |||
* [[Cloner's Maze]], while originally solvable in Lynx, was modified so that the MS solution could become possible in Lynx. | |||
{{Stub}} | {{Stub}} | ||
[[Category:Levelsets]] | [[Category:Levelsets]] |
Revision as of 01:22, 17 January 2019
CCLXP2 is the Lynx-compatible version of CCLP2.
Background
CCLP2 was first released in 2002, prior to any stable release of Tile World. At the time, Microsoft's version of Chip's Challenge was the only way to play Chip's Challenge, and the Lynx ruleset was nearly unheard of. As a consequence, CCLP2 contains 48 levels that are unplayable in Lynx, generally due to invalid tiles. 21 additional levels are playable (but unsolvable) in Lynx.
As the years went by, the Lynx ruleset gradually grew in popularity, and it was decided that CCLP3 and CCLP1 would be Lynx-compatible. However, 69 of CCLP2's remained unplayable in Lynx. There were several unofficial attempts at making CCLP2 entirely Lynx-compatible, but it took until late 2011 for a project to be formally organized.
Project goals
The goal was to edit levels in such a way that they would remain in the spirit of the originals. Whenever possible, the levels were edited in such a way that the MS bold route could also be executed in the edited versions. Such levels had an asterisk * added to their titles.
However, there were some cases when it was impossible to preserve the MS bold route. These levels had LX added to their titles. In addition to this, all monsters were removed from the monster list so that they remain motionless in MS, and all blocks were turned into clone blocks so they could not be pushed in MS. This rendered all LX levels unsolvable in MS.
The CCLXP2 staff attempted to contact as many designers as possible for permission to edit their levels. Out of the 17 designers who contributed to CCLP2, only 6 were successfully contacted, all of whom gave permission to have their levels edited.
Release
A beta release of CCLXP2 occurred on 9 August 2014. Following community feedback, a few levels received additional modifications, and the final version of CCLXP2 was released on 6 June 2015.
Levels with minor changes *
Levels with significant changes LX
Special cases
- Glider and Fire was left unchanged. A variant called "Fireball and Water" was considered but ultimately rejected.
- Zartacla's bust was left in.
- Cloner's Maze, while originally solvable in Lynx, was modified so that the MS solution could become possible in Lynx.