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Snakes and Ladders: Difference between revisions
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|levelset = Chip's Challenge Level Pack 3 | |levelset = Chip's Challenge Level Pack 3 | ||
|level = 2 | |level = 2 | ||
|designer = Firefly | |||
|password = VDMZ | |password = VDMZ | ||
|chips required = 102 | |chips required = 102 | ||
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|difficulty = 1 | |difficulty = 1 | ||
|bold difficulty = 2 | |bold difficulty = 2 | ||
}} | }}'''Snakes and Ladders''' is the second level in [[Chip's Challenge Level Pack 3]]. It was created by "[[Firefly]]" (real name unknown). There are 36 rooms in a 6x6 square numbered by forwards [[reading order]], mimicking a gameboard, with [[force floor]]s climbing and descending, [[computer chip]]s in most rooms, and the occasional [[bomb]] hazard. | ||
'''Snakes and Ladders''' is the second level in [[Chip's Challenge Level Pack 3]]. It was created by "Firefly" (real name unknown). There are 36 rooms in a 6x6 square numbered by forwards [[reading order]], mimicking a gameboard, with [[force floor]]s climbing and descending, [[computer chip]]s in most rooms, and the occasional [[bomb]] hazard. | |||
Move through the rooms 4R 2U, taking all the chips, then R to room 24, directly (2D) and finish room 24. Continue 2U further and leave behind a chip in room 12, then U 4L, leaving behind one chip in rooms 4 and 3 and three chips in room 2 - as the exit is in room 1. | Move through the rooms 4R 2U, taking all the chips, then R to room 24, directly (2D) and finish room 24. Continue 2U further and leave behind a chip in room 12, then U 4L, leaving behind one chip in rooms 4 and 3 and three chips in room 2 - as the exit is in room 1. | ||
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Slide south one room, then LR 2D R and circle counterclockwise through these four rooms, and then jump across the force floor strip in room 20 carefully, as sliding into room 26 will leave the level [[cook]]ed. (There is a [[block]] in room 17 that can remove the bomb that traps Chip inside that room.) Divert directly south to room 25, then continue 2U 4R 2L U 3R U 5L through the remaining rooms and [[exit]]. | Slide south one room, then LR 2D R and circle counterclockwise through these four rooms, and then jump across the force floor strip in room 20 carefully, as sliding into room 26 will leave the level [[cook]]ed. (There is a [[block]] in room 17 that can remove the bomb that traps Chip inside that room.) Divert directly south to room 25, then continue 2U 4R 2L U 3R U 5L through the remaining rooms and [[exit]]. | ||
==Full level map== | == Full level map == | ||
[[File:Cclp3_full_map_level_2.png|500px]] | [[File:Cclp3_full_map_level_2.png|500px]] | ||
Revision as of 16:37, 30 March 2020
Level set | [[Error: no local variable "LEVELSET" has been set.]] |
---|---|
Level number | Error: no local variable "LEVEL" has been set. |
Designer | [[Error: no local variable "DESIGNER" has been set.]] |
Password | Error: no local variable "PASSWORD" has been set. |
Password notes | Error: no local variable "PW_NOTE" has been set. |
Chips | |
Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |
Time limit | --- |
MS (Scores) | |
Melinda time | Error: no local variable "MS_MELINDA" has been set. |
Bold time | Error: no local variable "MS_BOLD" has been set. |
Public time | Error: no local variable "MS_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Mouse Required | Note: This level's bold route requires use of the mouse. |
Lynx (Scores) | |
Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |
Bold time | Error: no local variable "LYNX_BOLD" has been set. |
Public time | Error: no local variable "LYNX_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |
Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |
Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
[[Category:Error: no local variable "LEVELSET" has been set. Levels]]
[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]Snakes and Ladders is the second level in Chip's Challenge Level Pack 3. It was created by "Firefly" (real name unknown). There are 36 rooms in a 6x6 square numbered by forwards reading order, mimicking a gameboard, with force floors climbing and descending, computer chips in most rooms, and the occasional bomb hazard.
Move through the rooms 4R 2U, taking all the chips, then R to room 24, directly (2D) and finish room 24. Continue 2U further and leave behind a chip in room 12, then U 4L, leaving behind one chip in rooms 4 and 3 and three chips in room 2 - as the exit is in room 1.
Slide south one room, then LR 2D R and circle counterclockwise through these four rooms, and then jump across the force floor strip in room 20 carefully, as sliding into room 26 will leave the level cooked. (There is a block in room 17 that can remove the bomb that traps Chip inside that room.) Divert directly south to room 25, then continue 2U 4R 2L U 3R U 5L through the remaining rooms and exit.
Full level map
Walkthrough
Previous Level | Current Level | Next Level |
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← Entrance Examination | Snakes and Ladders | A Walk in the Park → |