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The [[wall]] is the most basic barrier in [[Chip's Challenge]]. There are many variations of wall tiles in both Chip's Challenge 1 and [[Chip's Challenge 2]], and all of them behave a bit differently. Here is a complete list of every different type of wall, along with brief descriptions of their most basic functions. | The [[wall]] is the most basic barrier in [[Chip's Challenge]]. There are many variations of wall tiles in both Chip's Challenge 1 and [[Chip's Challenge 2]], and all of them behave a bit differently. Here is a complete list of every different type of wall, along with brief descriptions of their most basic functions. | ||
===Chip's Challenge 1=== | === Chip's Challenge 1 and 2 === | ||
* [[Thin wall]] - panels that block moving objects from one direction | * [[Thin wall]] - panels that block moving objects from one direction | ||
* [[Ice corner]] - a cross between a thin wall and an [[ice]] tile | |||
* [[Hidden wall]] - invisible walls that appear when [[Chip]] pushes against them | * [[Hidden wall]] - invisible walls that appear when [[Chip]] pushes against them | ||
* [[Invisible wall]] - invisible walls that never appear | * [[Invisible wall]] - invisible walls that never appear, or appear for a short time in CC2 | ||
* [[Blue wall]] - blue walls that change to wall or [[floor]] depending on whether they are real or fake | * [[Blue wall]] - blue walls that change to wall or [[floor]] depending on whether they are real or fake | ||
* [[Toggle wall]] - walls that switch between wall and floor with the push of a [[green button]] | * [[Toggle wall]] - walls that switch between wall and floor with the push of a [[green button]], or a nearby [[gray button]] or with the activation of a connected [[wire]] in CC2 | ||
* [[Socket]] - walls until all the [[computer chip]]s are collected, at which point they are [[acting dirt]] | |||
* [[Lock]] - walls until opened by an object that can open locks and is carrying a [[key]] of the same color | |||
* [[Clone machine]] - walls that can clone the object on top of them when there is one | |||
===Chip's Challenge 2=== | === Only in Chip's Challenge 1 === | ||
* [[Not used]] - the default behavior of tiles in [[MS ruleset|MS]] is "wall", so most tiles that are never meant to be placed directly on a map are walls (contrast with CC2, in which the default tile behavior is "floor") | |||
=== Only in Chip's Challenge 2 === | |||
* [[Green wall]] - similar to blue walls, but cannot be permanently revealed | * [[Green wall]] - similar to blue walls, but cannot be permanently revealed | ||
* [[Steel wall]] - blocks [[ghost]]s and [[time bomb]] | * [[Steel wall]] - blocks [[ghost]]s, immune to [[time bomb]] explosions, and can carry wire | ||
* [[Custom tile|custom wall]] - blocks ghosts, but are not immune to time bomb explosions and cannot carry wire | |||
* [[Switch door]] - like toggle walls, but are only activated by wires and gray buttons | |||
* [[Swivel door]] - like thin walls, but only from the outside, and can rotate | |||
* [[No sign]] - blocks any [[movable object]] carrying the key or [[item]] specified on the sign | |||
==See also== | == See also == | ||
* [[Acting wall]] | * [[Acting wall]] | ||
* [[Acting dirt]] | |||
{{disambig}} | {{disambig}} |
Revision as of 22:53, 3 April 2020
The wall is the most basic barrier in Chip's Challenge. There are many variations of wall tiles in both Chip's Challenge 1 and Chip's Challenge 2, and all of them behave a bit differently. Here is a complete list of every different type of wall, along with brief descriptions of their most basic functions.
Chip's Challenge 1 and 2
- Thin wall - panels that block moving objects from one direction
- Ice corner - a cross between a thin wall and an ice tile
- Hidden wall - invisible walls that appear when Chip pushes against them
- Invisible wall - invisible walls that never appear, or appear for a short time in CC2
- Blue wall - blue walls that change to wall or floor depending on whether they are real or fake
- Toggle wall - walls that switch between wall and floor with the push of a green button, or a nearby gray button or with the activation of a connected wire in CC2
- Socket - walls until all the computer chips are collected, at which point they are acting dirt
- Lock - walls until opened by an object that can open locks and is carrying a key of the same color
- Clone machine - walls that can clone the object on top of them when there is one
Only in Chip's Challenge 1
- Not used - the default behavior of tiles in MS is "wall", so most tiles that are never meant to be placed directly on a map are walls (contrast with CC2, in which the default tile behavior is "floor")
Only in Chip's Challenge 2
- Green wall - similar to blue walls, but cannot be permanently revealed
- Steel wall - blocks ghosts, immune to time bomb explosions, and can carry wire
- custom wall - blocks ghosts, but are not immune to time bomb explosions and cannot carry wire
- Switch door - like toggle walls, but are only activated by wires and gray buttons
- Swivel door - like thin walls, but only from the outside, and can rotate
- No sign - blocks any movable object carrying the key or item specified on the sign
See also
This is a disambiguation page, distinguishing subjects with similar names. | ||
If an internal link led you here, you may wish to change the link to point directly to the intended article. |