Problem Solver

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[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Problem Solver is the 30th level in Chip's Challenge Level Pack 3. It was created by J.B. Lewis. Several different puzzles are set up in a specific order, the main one being the four bombs in a glider's range where only the last one, guarding the exit, can be touched by it. The goals of the other three puzzles are to explode these three such that the fourth is removed by the glider. The puzzle may be inspired by the Amateria age inMyst III: Exile, though on a smaller scale.

Begin in odd step, as part of the initial goal is to lure a teeth through a thin wall maze as soon as it starts moving. Move R [4] DL [3] UD, bringing the teeth around the first main corner, then eliminate one bomb by cloning at [10, 18] from [4, 18]. The correct clone machine must be used to explode the first bomb, but since the corresponding cloner is located on the same row as each button, this is based off simple logic. (The other logical pattern is usually in reading order, often reverse.) To pull the teeth around another corner, move to [15, 20] (above the blue key) and move (2R, 2L R) before collecting the key.

Walk past the pink ball and block its guard on the yellow key by placing the block 4D away, and use it to enter another room where the teeth can finally explode the bomb. Take the red key and switch the toggle walls, which allows the other fireball clone machine to explode the second of three bombs, accessing the green key that unlocks two further blocks. Move block 1 L and block 2 4L onto the brown button, then push blocks 1 and 2 south to access a third block, which will explode the third of three bombs and eat Chip's keys in the process. With the way clear, remove the blue walls guarding the glider and sneak into the exit.


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Walkthrough

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