Colony

Revision as of 19:24, 17 May 2019 by ReedemtheD3ad (talk | contribs) ((via JWB))

[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Colony is the 100th level in Chip's Challenge 1. The structure of Colony is composed of 49 3x3 cells peppered with fireballs and gliders in a 7x7 square, plus another seven 2x3 cells on the west and south without chips in them. The exit is in the southwest corner.

Since there is no time limit to Colony, and the monsters are completely reined into predictable patterns, its only difficulty is patience, which isn't a big obstacle. In this 88-second route, run in this direction through the cells, collecting the chip unless instructed not to.

DLUL (no chip) DU 3L DLUL 3D R (no chip) DULU 3R URD 3R LD (no chip) R 2L DRD (no chip) RUDL (no chip) DRLULDUL (no chip) DU (no chip) L (no chip) UDR 2U 2L 3D (no chip) RLDL 2U L 2D

Decade message

After the completion of this level, the next decade message is revealed:
Besides being an angel on earth, Melinda is the top scorer in the Challenge—and the president of the Bit Busters.

Full level map

 

Walkthrough

Note: The route shown in this AVI is not optimal - it is 1 second short of the current bold time. To see a 911 route, view the public TWS.

Previous Level Current Level Next Level
← Catacombs Colony Apartment →