Swept Away

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[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Swept Away is the 9th level in Chip's Challenge Level Pack 1, and the final lesson level. It teaches the last tiles the player needs to learn before jumping into the first real levels - teleports and thieves.

Pick up the fire boots and play into the recessed wall, then collect the chip and red key on the other side. Use this key to open the red door and enter the teleport section, then progress through the teleports as follows: Enter the first teleport from the right side, then get the flippers. Enter the next set of teleports from the right, left, then right sides, picking up the chips in this area along the way.

Using the flippers, cross the water to an area with two blocks and three chips guarded by a thief. To get these chips, you will have to get your flippers stolen, forcing you to use the blocks to bridge back across. Before getting the chips, get behind the first block from below and push it all the way to the left into the water, and then pick up the chips. Use the second block to complete the bridge and go up to the exit.

Trivia

  • Originally, this level was called Stupendous Steal, but was renamed by its designer.

Full level map

 

Walkthrough

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