New method of clock setting?Edit
I noticed that after Chip dies, sometimes the level starts with one second less. I presume this is because the clock ticks down as Chip dies. Thus I have developed another method of clock setting. Start at a level like Skelzie or Bumble Boy where Chip can die within a couple of moves, then repeatedly die until you see the level start with one second less, then go to the level you want to play. This is a foolproof method for less experienced Chipsters who may not be able to press CTRL+P or CTRL+N at the exact time the second ticks down. Of course, I prefer simply exiting the game and opening it again, but that is because Chip's Challenge is on my Quick Launch. For newbies who do not, my method may be faster. --HKn 12:21, August 31, 2010 (UTC)
Why would repeatedly dying until the clock ticks down at the same time as death less be any easier for newbies than repeatedly changing levels until the clock ticks down at the same time as the keys are pressed? It depends on the same thing.
This won't become a problem until three levels with death right next to Chip are in order; in that case, Fullsec will be more convenient anyway. Ordering levels with a quick death if Chip doesn't move to not sandwich a single level in between, if possible, is something that should be taken into consideration for CCLP3. Octavarium64 18:08, August 31, 2010 (UTC)
Unless a newbie has very good reaction time (within 1/5 of a second), he is likely to lose one move with the usual method. Also, it is difficult for him to tell whether he did get the full first second. Repeated dying immediately shows whether he gets the full first second or not (exiting and restarting also always). Even with 5.95 million points, my reaction time is not good enough to always get the full first second with the usual method, so less experienced players are also likely to have this problem. --HKn 18:26, August 31, 2010 (UTC)
May I add this new method of clock setting to the article? --HKn 03:51, September 2, 2010 (UTC)