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m (→Objects in CC2: bolded terms, added link) |
(terminology info in opener, section rename, other minor edits) |
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'''Objects''' as defined in [[Chip's Challenge]] are [[tile]]s which can move. In CC1, this is limited to [[Chip]], [[monster]]s and [[block]]s. Other tiles only move in situations involving the [[Multiple Tank Glitch]]. In [[Chip's Challenge 2]], the list is slightly expanded | '''Objects''' as defined in [[Chip's Challenge]] are [[tile]]s which can move. In CC1, this is limited to [[Chip]], [[monster]]s and [[block]]s. Other tiles only move in situations involving the [[Multiple Tank Glitch]]. In [[Chip's Challenge 2]], the category is split into '''movable objects''', or '''moving objects''', and '''static objects'''; objects from CC1 are now movable objects, and the list is slightly expanded with tiles like [[bowling ball]]s and [[player mirror]]s. | ||
Objects run most of Chip's Challenge itself, hitting [[button]]s, removing [[water]] and [[bomb]]s, and performing other menial tasks for Chip (since although Chip is an object, he cannot do some things). Each object has specific rules allowing it certain abilities and writing up its "can"s and "can't"s. | Objects run most of Chip's Challenge itself, hitting [[button]]s, removing [[water]] and [[bomb]]s, and performing other menial tasks for Chip (since although Chip is an object, he cannot do some things). Each object has specific rules allowing it certain abilities and writing up its "can"s and "can't"s. | ||
Objects can only be created from [[clone machine]]s, or by advanced glitches, and can only be destroyed by touching [[destructive obstacle]]s. All destructive obstacles kill Chip unequipped with the correct boot; bombs kill all monsters, and water and fire kill all monsters other than [[fireball]]s, [[walker]]s, [[bug]]s and [[glider]]s in special cases. Blocks are only destroyed by water and bombs. | Objects can only be created from [[clone machine]]s, by dropping certain [[item]]s in CC2, or by advanced glitches, and can only be destroyed by touching [[destructive obstacle]]s. All destructive obstacles kill Chip unequipped with the correct boot; bombs kill all monsters, and water and fire kill all monsters other than [[fireball]]s, [[walker]]s, [[bug]]s and [[glider]]s in special cases. Blocks are only destroyed by water and bombs. | ||
== Object behavior in CC1 == | == Object behavior in CC1 == | ||
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* Skate over [[ice]] corners. | * Skate over [[ice]] corners. | ||
* Use [[boosting]] of any type. | * Use [[boosting]] of any type. | ||
* [[ | * [[Exit]] a level. | ||
=== Things only Chip cannot do === | === Things only Chip cannot do === | ||
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== Objects in CC2 == | == Objects in CC2 == | ||
[[Chip's Challenge 2]] greatly expanded the object list and splits them into two types: '''static objects''' and ''' | [[Chip's Challenge 2]] greatly expanded the object list and splits them into two types: '''static objects''' and '''movable objects'''. Static objects, moving objects, and [[terrain]] are allowed on a single tile at once, making combinations like a block on a key on [[gravel]] now possible. | ||
Object behaviors in CC2 are more complex than CC1. More details about object interactions can be found on their individual pages. | Object behaviors in CC2 are more complex than CC1. More details about object interactions can be found on their individual pages. | ||
=== | === Movable objects === | ||
* [[Chip]] and [[Melinda]] | * [[Chip]] and [[Melinda]] | ||
* [[Monster]]s | * [[Monster]]s |