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(→Objects in CC2: terminology; some clarity) |
m (→Objects in CC2: clarity pt. 2) |
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== Objects in CC2 == | == Objects in CC2 == | ||
[[Chip's Challenge 2]] greatly expanded the object list and splits them into two types: ''' | [[Chip's Challenge 2]] greatly expanded the object list and splits them into two types: '''movable objects''' (or '''actors''') and '''static objects'''. Static objects, moving objects, and [[terrain]] form their own layers, and one from each layer is allowed on a single tile at once, making combinations like a block on a key on [[gravel]] now possible. | ||
Object behaviors in CC2 are more complex than CC1. More details about object interactions can be found on their individual pages. | Object behaviors in CC2 are more complex than CC1. More details about object interactions can be found on their individual pages. | ||
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* [[Computer chip]]s | * [[Computer chip]]s | ||
* [[Key]]s | * [[Key]]s | ||
* [[Item]]s | * [[Item]]s (occasionally, this term is used to refer to all static objects) | ||
* [[Bomb]]s | * [[Bomb]]s | ||
* [[Toggle chip and bomb|Toggle chips and bombs]] | * [[Toggle chip and bomb|Toggle chips and bombs]] |