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Paramecia (CCLP2 level)
Level set | [[Error: no local variable "LEVELSET" has been set.]] |
---|---|
Level number | Error: no local variable "LEVEL" has been set. |
Designer | [[Error: no local variable "DESIGNER" has been set.]] |
Password | Error: no local variable "PASSWORD" has been set. |
Password notes | Error: no local variable "PW_NOTE" has been set. |
Hint | Keep your pets in view at all times. |
Chips | |
Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |
Time limit | --- |
MS (Scores) | |
Melinda time | Error: no local variable "MS_MELINDA" has been set. |
Bold time | Error: no local variable "MS_BOLD" has been set. |
Public time | Error: no local variable "MS_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Mouse Required | Note: This level's bold route requires use of the mouse. |
Lynx (Scores) | |
Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |
Bold time | Error: no local variable "LYNX_BOLD" has been set. |
Public time | Error: no local variable "LYNX_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |
Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |
Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
[[Category:Error: no local variable "LEVELSET" has been set. Levels]]
[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]
Paramecia is the 124th level in Chip's Challenge Level Pack 2. As an Eric Schmidt composition, technical movements are common, and this specific level gives Chip a dose of paramecia. Chip must go on a quest through the ice, which contains some paramecia, to collect the suction boots required to exit.
Follow the paramecia up, boost past the trapped paramecium and to the ice skates. Wait for the sliding paramecium, then step onto the force floor and continue 3U LD 2R 4D to collect eleven red keys. Be careful of the Transparency Glitch. Skate north into the teleport, just ahead of the paramecium, to avoid three of the red locks and decrease the number of keys required to eleven.
Open all the other red locks, then move into the west alcove to the top to wait for the loose paramecium, and then switch to the east alcove when the paramecium moves north. Now, you can take the fire boots and move the hot block, and slide through the ice. The path leads to suction boots; now, Chip has to get back to the start. Slide back U and take the ice skates; Chip now needs fire boots to get back inside.
Skate out, hide on the gravel underneath and wait [5] for the approaching paramecium that was released from the suction corridor. The boosting past the thief is difficult, but [4] of these [5] can be lost during this section. Continue outwards behind the monster and skate north through the center, waiting [1] as the paramecium returns, then collect the fire boots in the far northeast.
Escape the approaching paramecia with 3L DR 4D LD; the same paramecium from earlier is now approaching from the right, and is too close to allow Chip to the next gravel space. Wait [6] and then follow him all the way back to the teleporting paramecium; wait for it to come to the bottom, then move L 2U RL 2U to climb the ladder. Now, go back home and exit.
Unsolvability in Lynx
Boosting is required to escape the beginning room, which makes Paramecia unsolvable in Lynx. Since the paramecium released by the dirt does not affect the level, remove it. Because the keys in the level are red, no alteration to their color is required. Although the paramecium in the fire room will survive the fire and cause minor trouble, Chip can still sneak past.
Full level map
Walkthrough
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