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{{Infobox Level|
{{Infobox Level
|name = BlockSlide
|name = BlockSlide
|image = [[File:CCLP2 Level 123.png|300px]]
|image = [[File:CCLP2 Level 123.png|300px]]

Revision as of 02:04, 22 May 2019

Error: Invalid JSON ($2).{| class="wikitable infobox plainlinks" style="width: 30%; align: right; text-align: center;" |+ BlockSlide |- | colspan="2"|CCLP2 Level 123.png |- ! width="1%" nowrap="nowrap"|Level set | [[Error: no local variable "LEVELSET" has been set.]] |- ! width="1%" nowrap="nowrap"|Level number | Error: no local variable "LEVEL" has been set. |- ! width="1%" nowrap="nowrap"|Designer | [[Error: no local variable "DESIGNER" has been set.]] |- |- ! width="1%" nowrap="nowrap"|Password | Error: no local variable "PASSWORD" has been set. |- |- ! width="1%" nowrap="nowrap"|Password notes | Error: no local variable "PW_NOTE" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Hint | {{{hint}}} |- |- ! width="1%" nowrap="nowrap"|Chips | |- |- ! width="1%" nowrap="nowrap"|Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |- ! width="1%" nowrap="nowrap"|Time limit | --- |- |- | colspan = "2" | MS (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "MS_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "MS_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "MS_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |- | colspan = "2" | Steam (Scores) |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |}[[Category:Error: no local variable "LEVELSET" has been set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

BlockSlide is the 123rd level in Chip's Challenge Level Pack 2. One of Anders Kaseorg's few levels, it shows his style very well by being different: unlike most ice-on-blocks levels, BlockSlide gives the player the skates, and Chip has to push the blocks as they are sliding on the ice, and coupled with slide delay, this leads to a lot of deaths. Fortunately, the level can be completed by cloning four blocks separately as shown by the 715 solution, unlike the similarly difficult Block Buster.

The beginning moves are D [1/2] 3:DU [1 1/2] DU [1/2] 2D, or any combination which hits the red button at these specific times. In terms of delays before each button press, this is [1/2], [0], [0], [1 1/2] and [1/2]. This clones all the blocks; skate D 8R [1/2] DUR to catch block 4, using a spring step to avoid being smashed by block 3. Continue R [1] D to move block 5 out in a similar way, then UR [1/2] 2D to catch block 3 on the way under block 2. To continue here, move LU, and now skate R 3U 2L, keeping watch on block 4 with the latter move. Push block 2 R, then skate LD and push block 5 R, and continue R again to move block 3 with you. Follow it to the northeast (2U 5R), and now turn towards the northeast area with these three blocks.

Catch block 5 specifically with 2D, and now continue R 2U [1/2] D [1/2] D 2L 4D R 2D. Since block 3 will smash Chip if he passes block 2 R with normal speed, a half wait must be used before stepping RLR. Follow it, catching block 3 as well, ducking D into the lower path as block 2 comes back, then catching block 2 with U. As block 5 is sliding across, move it onto column 1 of the far right, pushing it specifically at 783.8 (a [1] wait) because the slide delay makes it otherwise difficult to predict. Use a similar method to other block dodges to use this block: R 4U 2L [1/2] RU, then pick up the chips, and catch block 3 as you see it coming back out. Chip will not have to wait if he pushes it onto column 3 of this long stretch of ice. As Chip skates south, he will see block 2 also moving vertically; Chip can barely catch this and redirect it to more chips in the center (using a spring step as the move onto the bomb). Finally, go towards the southwest, with block 4's shadow rapidly approaching.

After Chip pushes this (another [1] wait), skate U 4L DL 5D to carry the block through, then smack it R, skate U 3L [1/2] and DL to catch the block again, and here 5D R to explode the bomb and pick up the remaining chips. Return all the way over to the right side and note block 3 hurtling downward at 752. Beat it across its column of ice and throw it L, as moving it R will cause Chip to wait longer for it to slide back. Step RD further, then throw the block U and reach the exit: 6D R [1/2] LUL 2D [1/2] UL 4D 4R.

Full level map

Cclp2 full map level 123.png

Walkthrough

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