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|image = [[Image:CCLP2 Level 62.png|300px]]
|image = [[Image:CCLP2 Level 62.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|levelset = [[Chip's Challenge Level Pack 2]]
|designer = [[Christian Ståhl]]
|level = 62
|level = 62
|password = HMOH
|password = HMOH
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'''Chips on the Blocks''' is the 62nd level in [[Chip's Challenge Level Pack 2]]. Christian Ståhl, when he designed this level, took the beginning section from the first level of ''Pocoman'', a game requiring the character to move items onto specific spaces. The CC equivalent, the [[Sokoban level]], is moving blocks onto [[brown button]]s, [[bomb]]s, [[water]] (as here) or in specific locations for some other reason.
'''Chips on the Blocks''' is the 62nd level in [[Chip's Challenge Level Pack 2]]. The beginning [[Sokoban level|sokoban]] area is adapted from the first level of ''Pocoman'', a game requiring the character to move items onto specific spaces.


Move block 1 L, block 2 2L now that there is room, and then use blocks 2, 3, 5 and 1, leaving only the three stacked in a column. Knock block 6 L, then use blocks 4 and 6, and now circle to the bottom edge and drop block 8 into the center. Pull block 7 3U on the way around, then use the remaining blocks separately. The landing from this long [[ice]] slide has three possible exits, only one of which is safe; fortunately, the two [[fire]]s at the other two were visible on the way across.
Move block 1 L, block 2 2L now that there is room, and then use blocks 2, 3, 5 and 1, leaving only the three stacked in a column. Knock block 6 L, then use blocks 4 and 6, and now circle to the bottom edge and drop block 8 into the center. Pull block 7 3U on the way around, then use the remaining blocks separately. The landing from this long [[ice]] slide has three possible exits, only one of which is safe; fortunately, the two [[fire]]s at the other two were visible on the way across.
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Eventually, continue holding west, then pass the thief, and then come to the final section; Chip must push one of five blocks in seven sections. One block in each section has a [[bomb]] under it, so make sure Chip doesn't move those blocks. Among other solutions, an easy one is to push block 4 six times and block 3 on the final column to reach the exit safely.
Eventually, continue holding west, then pass the thief, and then come to the final section; Chip must push one of five blocks in seven sections. One block in each section has a [[bomb]] under it, so make sure Chip doesn't move those blocks. Among other solutions, an easy one is to push block 4 six times and block 3 on the final column to reach the exit safely.


== Unsolvability in [[Lynx]] ==
== Fix for Lynx ==


Because of the opposing force floors, Chips on the Blocks cannot be solved in Lynx. Remove the north force floor to make the level solvable.
Because Chip has to boost backwards off of a force floor at (26, 22), Chips on the Blocks is not solvable in [[Lynx]]. To fix this, [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]] simply changes both of the force floors to [[random force floor]]s, as it produces a similar effect to the original under Lynx rules.
 
== Trivia ==
 
* In the vein of Chips on the Blocks, [[Andrew Bennett]] lifted the ''last'' level of Pocoman into CC form; this is named ''Sokoban Nightmare 1-2-3-4-5-6-7-8-9-10'', as an unofficial sequel to a [[Tyrethali Ansrath]] level called ''Sokoban Nightmare 1-2-3'', and is level 53 in the famously dizzying andrewb1.


==Full level map==
==Full level map==

Revision as of 07:33, 1 April 2019

Template:Infobox Level New

Chips on the Blocks is the 62nd level in Chip's Challenge Level Pack 2. The beginning sokoban area is adapted from the first level of Pocoman, a game requiring the character to move items onto specific spaces.

Move block 1 L, block 2 2L now that there is room, and then use blocks 2, 3, 5 and 1, leaving only the three stacked in a column. Knock block 6 L, then use blocks 4 and 6, and now circle to the bottom edge and drop block 8 into the center. Pull block 7 3U on the way around, then use the remaining blocks separately. The landing from this long ice slide has three possible exits, only one of which is safe; fortunately, the two fires at the other two were visible on the way across.

Slide across the top, take the first chip near the pink balls and play 6D 2R to the other. Escape this, go to the five ice slides, and take the fifth to collect fire boots. Use this in the ball area to collect flippers from the lower of the fires, and then take the third ice slide and hold over the force floors.

Eventually, continue holding west, then pass the thief, and then come to the final section; Chip must push one of five blocks in seven sections. One block in each section has a bomb under it, so make sure Chip doesn't move those blocks. Among other solutions, an easy one is to push block 4 six times and block 3 on the final column to reach the exit safely.

Fix for Lynx

Because Chip has to boost backwards off of a force floor at (26, 22), Chips on the Blocks is not solvable in Lynx. To fix this, CCLXP2 simply changes both of the force floors to random force floors, as it produces a similar effect to the original under Lynx rules.

Full level map

Cclp2 full map level 62.png

Walkthrough

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